Butterscotch Shenanigans
- Open roles
- 0
- Founded
- 2012
- Employees
- 1-10
- Offices
- 1
About Butterscotch Shenanigans
Butterscotch Shenanigans is an independent video game studio founded in 2012 by three brothers and based in the Greater St. Louis area of Missouri. Emerging from game jam collaborations, the founder-owned company develops games for PC, mobile devices and consoles alongside the technology that connects its games across platforms. Its work combines loop-driven gameplay, absurd humor and expressive vector artwork, with an emphasis on respecting players’ time and ownership of their game data.
The studio gained international prominence with Crashlands, its 2016 story-driven crafting action RPG. Developed while co-founder Sam Coster was undergoing treatment for stage IV lymphoma, the game became a significant milestone in the company’s history. Its portfolio also includes Levelhead, a platformer creator and campaign runner released in 2020, with cross-platform level editing and sharing across PC, consoles and mobile devices.
Other games span underwater roguelike action in Quadropus Rampage, dual-stick adventure shooting in Towelfight 2: The Monocle of Destiny, physics-based flying in Flop Rocket and arcade asteroid survival in Roid Rage. The supplied research also identifies Crashlands 2, an open-world crafting adventure sequel, and How Many Dudes? The Roguelike Autobattler, a comedy autobattler, among the studio’s more recent projects.
Alongside game design, programming, vector art and animation, the studio develops its own backend architecture and cloud game services. This infrastructure supports cross-platform play, cloud saves and the distribution of user-generated content. The company’s approach connects game production with web development and deployment tooling, allowing player progress and shared creations to work across different storefronts and devices. Its capabilities therefore extend from complete multiplatform game development to the supporting systems needed to maintain connected games.
More about Butterscotch Shenanigans
Leadership
- Co-founder Adam Coster, Ph.D. serves as CEO and works in productivity engineering and web development.
- Co-founder Seth Coster is lead game designer and lead game programmer.
- Co-founder Sam Coster is lead game designer and lead game artist.
In-house technology
Under Adam Coster’s direction, the studio developed Rumpus and the legacy BscotchID system to synchronize progress, achievements and user-generated content across storefronts. Internal utilities Ludokit and Feedbag support multi-store deployment and direct community feedback.
Recognition
- Crashlands received a D.I.C.E. Award nomination for Mobile Game of the Year and appeared in Time Magazine’s Top 10 Video Games of 2016.
- Sam Coster was included in the Forbes 30 Under 30 class of 2017.
Community activity
The studio produces the long-running comedy game development podcast Coffee with Butterscotch, participates in developer talks and supports modding and level-crafting communities.
Notable credits
9 creditsOffices
Where Butterscotch Shenanigans is based
- St. Louis, Missouri, United States
St. Louis office
HeadquartersAbout this office
Overall headquarters and operational base in the Greater St. Louis area. The published Creve Coeur postal address is a mailing facility, not visitor premises.
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