Breach VR
- Open roles
- 0
- Founded
- 2016
- Employees
- 11-50
- Offices
- 1
About Breach VR
Breach VR is an independent creative XR and game development studio based in Trondheim, Norway. Founded in 2016, it creates virtual, augmented and mixed reality experiences, original games, spatial computing applications and industrial simulations. Its work combines interactive entertainment with technical development for businesses, hardware manufacturers and cultural institutions.
The studio organizes its production around three areas: original games, technical co-development, and enterprise 3D and spatial computing. Its game portfolio includes Kartoffl, a VR puzzle adventure released across Meta Quest, SteamVR, Viveport and Apple Vision Pro; Aerosurfer, a high-speed VR flight and racing game; and Demon Face Punching Club, a rhythm-action brawler released in October 2026. These projects span puzzle solving, movement-based play and physical action across immersive platforms.
Development and production
Breach VR offers full-cycle development, from design and prototyping through production and release. It also provides engineering and technical art teams for co-development, including multiplayer networking, engine migrations, platform porting and performance optimization. Its technical capabilities cover Unity, Unreal Engine and Godot, supporting projects across PC, console, mobile and XR hardware.
The studio works with publishers and technology companies on interactive experiences and platform development. Its collaborations include Super Boxing Gym for Meta Horizon Worlds and the CUPRA Exponential Experience, developed with CUPRA and LP-Research. Alongside production work, it supports hardware prototyping and software development kit validation for emerging devices.
Enterprise and cultural experiences
For enterprise projects, Breach VR turns CAD assets, technical blueprints, point clouds and captured environments into interactive real-time 3D applications. Its work includes digital twins, virtual control rooms, situational awareness tools and spatial visualization.
The studio also develops museum installations, historical recreations and science-centre experiences. Projects such as Grini – Valgets Kval, Dora U-boat Bunker 1943 and Vitensenteret 2.0 demonstrate its use of immersive media to present historical environments and communicate complex places and ideas.
More about Breach VR
Founders and leadership
- The founders are Marius Thorvaldsen, Sindre Grønvoll and Martin Sivertsen.
- The report identifies Knut Marius Thorvaldsen as CEO and board member; Sindre Rennemo Grønvoll as board chair and Head of Art; and Martin Kinn Sivertsen as board member and CTO / Head of Product and Experience.
Production methods and collaboration
- For the CUPRA collaboration, Breach worked with automotive brand CUPRA and Tokyo-based LP-Research to synchronize headset-based virtual environments with actual electric racecars on test tracks, using advanced sensor fusion.
- Its co-development offering includes dedicated, self-directed engineering and technical art teams. Hardware prototyping work includes proofs of concept and testing unreleased developer kits under nondisclosure agreements.
Education and community
The studio delivers youth game design courses and school workshops through Ready, Set, Play!, alongside startup community mentorship.
Notable credits
12 creditsOffices
Where Breach VR is based
- Trondheim, Trøndelag, Norway
Trondheim offices
HeadquartersAbout this office
**Trondheim Headquarters** Status: active Headquarters Address: Fjordgata 76, 7010 Trondheim, Norway Opened: 2019 Overall headquarters housing engineering, game design, 3D art, spatial computing development and executive leadership. The studio relocated here in 2019. --- **Work-Work** Status: inactive / historical Address: Munkegata 58, 7011 Trondheim, Norway Opened: 2016 Closed: 2019 Original co-working premises occupied from 2016 until the studio relocated in 2019. The end date describes Breach VR's occupancy.
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