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BS38

Bossa Games

Games & Interactive
Open roles
0
Founded
2010
Employees
11-50
Offices
1

About Bossa Games

Bossa Games is an independent video game developer and publisher founded in London in 2010. Formerly known as Bossa Studios, it creates original games built around physics-driven interactions, comedy and cooperative play. Its current focus is cooperative player-versus-environment experiences, alongside co-development and work-for-hire production for external publishers and intellectual property holders.

The studio's work spans PC, consoles, virtual reality and mobile platforms. Its capabilities include full-cycle game development, publishing, live operations, concept development and prototype testing. Open development and community participation also form part of its approach to shaping games.

From physics comedy to cooperative worlds

Bossa gained prominence with Surgeon Simulator in 2013, followed by the physics-based platformer I Am Bread in 2015. Its development history also includes Surgeon Simulator 2, I Am Fish, Hogwash and the online multiplayer sandbox Worlds Adrift, which operated until late 2019. Its publishing work includes The Bradwell Conspiracy, developed by A Brave New World.

In August 2022, Bossa sold the intellectual property rights to Surgeon Simulator, I Am Bread and I Am Fish to tinyBuild. These remain part of Bossa's development history, while ownership of the franchises transferred to the buyer. The transaction supported a strategic shift toward original cooperative multiplayer games and external development services.

As of the supplied October 2026 research, projects in development include Lost Skies, an open-world cooperative survival adventure published by Humble Games, and What Goes Up, a physics-driven cooperative title made in partnership with Team17.

Company development

The studio was acquired by Shine Group in 2011 and returned to independence through a founders' management buyout in July 2015. It adopted the Bossa Games public name in 2023. Following restructurings and staff reductions in 2024 and 2025, it continues operating as a remote-first team anchored in London, with contributors across the UK and internationally.

More about Bossa Games

Founders

The studio was founded by Henrique Olifiers, Roberta Lucca, Adrian Imre Jele and Ric Moore. The research does not establish their current executive roles.

Prototyping and technology

  • Internal 48-hour game jams remain part of the studio's development process. Surgeon Simulator originated as one of these prototypes.
  • Historically, Worlds Adrift used Improbable's SpatialOS platform for its online multiplayer sandbox.

Recognition

Monstermind won a BAFTA Award in 2012.

Investment history

The studio raised growth capital from London Venture Partners, Atomico and NetEase. NetEase acquired a non-controlling minority stake in 2019.

Workplace practices

The official careers material describes a flexible working structure with UK employment benefits.

Notable credits

12 credits
  • What Goes Up — in development, in partnership with Team17
  • Lost Skies — in development, published by Humble Games
  • I Am Fish
  • Surgeon Simulator 2
  • Hogwash
  • The Bradwell Conspiracy — publisher; developed by A Brave New World
  • Worlds Adrift
  • I Am Bread
  • Surgeon Simulator / Surgeon Simulator 2013
  • Deep Dungeons of Doom
  • Merlin: The Game
  • Monstermind

Offices

Current and former locations of Bossa Games

2 locations
  • London office

    London, England, United Kingdom
  • Bossa Studios Seattle

    Former office
    Seattle, Washington, United States

    Closed 2019

    Former direct development satellite headed by Chet Faliszek, discontinued in 2019.

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