BOSA
- Open roles
- 0
- Founded
- 2021
- Employees
- 1-10
- Offices
- 1
About BOSA
BOSA is an independent visual story design, previsualization and entertainment production studio based in Hollywood, California. Working across feature films, television, themed attractions and immersive media, it connects early narrative development with the practical demands of production. Its projects combine cinematic storytelling, visual development and spatial planning to help creative teams explore how an experience will look, move and unfold.
The studio’s visualization work spans previs, pitchvis, techvis and postvis. These processes support narrative shot planning, visual pitches, camera placement, scale studies and production feasibility. BOSA also develops characters, digital environments and set extensions, bringing concept design and technical visualization into a shared production process. Its work considers lighting, staging, camera movement and the relationship between audiences and their surroundings.
Designing experiences for screen and space
Themed entertainment forms a substantial part of BOSA’s portfolio. For Motiongate Dubai, its contributions include visualization and technical planning for Dragon Gliders Coaster, visual development for Shrek’s Merry Fairy Tale Journey, and environmental development for the How to Train Your Dragon area. Its work on Green Hornet and Zombieland attractions extends into queue environments, graphic concepts and preshow films. These projects involve planning vehicle sightlines, media timing and the progression of a visitor’s experience through an attraction.
BOSA’s production capabilities also encompass ride films, immersive theatrical content, museum presentations and hemispherical projection. Projects described in its portfolio include the Underworld 4D Theatrical Experience, Arabian Nights 360 Fulldome Show and Edge of Time experiential museum media. Across these formats, the studio combines visual storytelling with the constraints and possibilities of physical presentation spaces.
Beyond attractions, BOSA develops feature-film pitch packages and produces commercial and branded content. Its output includes live-action and CG hybrid work, animated production-company bumpers and cinematic commercials. This range allows the studio to contribute from early concept exploration through visualization and the production of finished media.
More about BOSA
Leadership and operating model
- Trevor Tuttle is the founder and creative director. The report describes his background as spanning more than two decades in visual effects, virtual cinematography and themed entertainment.
- BOSA maintains a small core team and scales production through a network of specialized story artists, digital modelers, lighting supervisors and animators.
Production methods and tools
- The studio describes a “zero waste” modeling approach: textured digital environments and spatial blueprints are developed for reuse by downstream visual effects vendors, ride engineers and physical set fabricators. Its collaboration with Adirondack Studios illustrates this connection between digital development and fabrication.
- Its proprietary BOSA HUD supports VR-based testing of media triggers, sightlines and spatial pacing. Creative teams can hot-swap media while evaluating timing within a virtual attraction environment.
Industry participation
- Trevor Tuttle represented BOSA at FMX 2016, presenting on design and previsualization for Motiongate Dubai.
Notable credits
13 creditsOffices
Where BOSA is based
- 6671 Sunset Boulevard, Los Angeles (Hollywood), CA 90028, United StatesLos Angeles, California, United States
Hollywood Headquarters
HeadquartersPrimary creative and production workspace at Crossroads of the World in Hollywood, coordinating design, modeling and previsualization.
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