Bonfire Studios
- Open roles
- 0
- Founded
- 2016
- Employees
- 51-200
- Offices
- 1
About Bonfire Studios
Bonfire Studios is an independent AAA video game development studio founded in 2016 and based in Irvine, California. It develops multiplayer experiences for PC and console, with an emphasis on competitive play, teamwork and social interaction. Its approach centers on games that give players opportunities to build friendships through shared challenges and adventures.
The studio brings together disciplines including engineering, game design, narrative, visual art and character animation. Its capabilities span competitive multiplayer design, combat systems, real-time gameplay animation, character and environment production, and systems architecture. These disciplines support the development of its own games, from the underlying gameplay systems to the worlds and characters players encounter.
Debut project
The studio's first announced game, Arkheron, is a competitive, team-based PvP action game set in a surreal dark fantasy universe. Teams of three compete to ascend a haunted, multi-tiered tower. Players adapt their character builds during encounters by collecting relics and changing their strategic loadouts, making adaptation part of the competitive experience.
Arkheron combines action combat with a focus on coordinated team play. Its tower setting provides the framework for competition, while changing builds and equipment influence how teams approach encounters. The project reflects Bonfire's broader focus on multiplayer systems and atmospheric world-building.
Officially unveiled in September 2025, Arkheron underwent a closed beta from July 15 to July 26, 2026. That test featured its Spires and Ascension modes. As of the October 2026 research, the game remained the studio's debut project in development.
More about Bonfire Studios
Founding team
The co-founders include Rob Pardo, formerly Blizzard Entertainment's Chief Creative Officer and lead designer of World of Warcraft; Matthew Versluys, formerly director of Battle.net engineering; Nicholas Carpenter, formerly Blizzard's VP of art and cinematic development; Josh Mosqueira, formerly game director of Diablo III; and Min Kim, formerly CEO of Nexon America. These are historical roles, rather than statements of their current executive positions.
Working model
The studio describes an emphasis on in-person teamwork within a hybrid working model and offers relocation support to Orange County.
Funding and publishing relationships
The report identifies backing from Andreessen Horowitz, Founders Fund, Altos Ventures, Chamaeleon, Correlation Ventures and Riot Games. PitchBook reports total funding of $80 million.
Regional publishing partnerships include Hybe IM and Drimage Corp, supporting distribution into Asian markets while the studio retains creative independence and ownership of its intellectual property.
Notable credits
1 creditOffices
Where Bonfire Studios is based
- 18600 MacArthur Boulevard, Suite 450, Irvine, CA 92612, United StatesIrvine, California, United States
Irvine Headquarters
HeadquartersOverall company headquarters at The Launch office complex, supporting on-site and hybrid collaboration.
Open roles
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