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Blowfish Studios

Games & Interactive
Open roles
0
Founded
2008
Employees
51-200
Offices
2

About Blowfish Studios

Blowfish Studios is a video game developer, co-development specialist and multiplatform publisher based in Sydney, Australia. Its work spans PC, console and mobile games, combining original development with technical production services and publishing support for other developers. The business began in 2008, with its original operating entity incorporated in 2010.

The studio develops games across a range of genres and production scales. Its portfolio includes the construction-focused shooter Gunscape, the strategy title Siegecraft Commander, and Storm Boy, an interactive adaptation of Colin Thiele’s Australian novella. It has also worked on Projection: First Light and Morphite. Its development and co-publishing work on Phantom Galaxies extends into science-fiction mecha action role-playing and Web3 digital ownership.

Development and publishing

Blowfish offers support throughout game production, from mechanics, narrative and world-building to engineering, art, animation and final platform delivery. Its technical work includes cross-platform development, custom engine optimization and porting. Creative production covers concept art, modeling, texturing, visual effects, cinematics, sound design and original music. Testing and certification services support functionality, compatibility and platform compliance.

Publishing is another substantial part of the business. Blowfish works with independent developers on platform approvals, marketing, distribution and international public relations. Published projects include Winter Ember, developed by Skymachine Studios, and Blackwind and Mirage 7, developed by Drakkar Dev. These partnerships sit alongside its internally developed games and co-development projects, giving the studio a role across both game creation and commercial release.

Company history

Initially operating through Level 77 Pty Ltd, the business later established Blowfish Studios Pty Ltd under holding company Fugu Raw Pty Ltd. Animoca Brands acquired the group in July 2021. In April 2026, Animoca entered into an agreement returning a 65% controlling interest to the studio’s founder while retaining a 35% minority stake. The studio continues to develop games and publish internationally.

More about Blowfish Studios

Leadership

  • Benjamin Lee is Co-Founder and Managing Director, with a background in computer software and 3D graphics.
  • Aaron Grove is Co-Founder and Creative Director, with a background in visual effects supervision.

Production methods

The studio supports Unreal Engine, Unity and custom engines. Its motion capture offering uses optical capture.

Working arrangements

The report describes remote arrangements for certain Australian personnel, with distributed developers reporting into the Sydney corporate structure.

Notable credits

22 credits
  • Phantom Galaxies
  • Storm Boy
  • Projection: First Light
  • Siegecraft
  • Siegecraft Commander
  • Siegecraft Defender
  • Gunscape
  • Morphite
  • Blood of Mehran
  • Mirage 7
  • Vlad Circus: Curse of Asmodeus
  • Vlad Circus: Descend to Madness
  • Winter Ember
  • Blackwind
  • Qbism
  • Nine to Five
  • Kung Fu Jesus
  • DarkTimes
  • Anarkade
  • Redemption of the Damned
  • YesterMorrow
  • KungFu Kickball

Offices

Where Blowfish Studios is based

2 locations
  • North Sydney office

    Headquarters
    213 Miller Street, North Sydney, NSW 2060, AustraliaNorth Sydney, New South Wales, Australia
    About this office

    Overall company headquarters housing executive leadership, game engineering, art, audio, QA and publishing operations. The report gives alternative suite identifiers, Suite 9.01 and Suite 15.

  • Sydney office

    Sydney, New South Wales, Australia

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