Blinkmoon
- Open roles
- 0
- Founded
- 2021
- Employees
- 11-50
- Offices
- 2
About Blinkmoon
Blinkmoon is an independent Canadian video game development studio founded in January 2021 and headquartered in Vancouver, British Columbia. Its work brings together cinematic visual effects and real-time interactive development, drawing on its team's backgrounds in film, television and major game productions. The studio develops its own games and combines game design, programming, art production and publishing.
Its debut commercial release, Necromantic, entered Steam Early Access on May 22, 2024, with Blinkmoon Games serving as both developer and publisher. The dark fantasy game combines top-down bullet heaven combat with action-roguelite progression. Set at the fictional Valorborn Academy, it places monster hunting, weapon progression and character relationships within an academy setting. Its design draws inspiration from Vampire Survivors, while incorporating its own setting and relationship mechanics. Subsequent development has included major feature updates, including a romance system update, alongside ongoing community engagement.
Before that release, Blinkmoon developed Bravelings, an internal prototype for a competitive four-versus-four team racing battle arena game. Together, these projects reflect the studio's exploration of action game systems, multiplayer competition and character-driven worlds. Its technical and creative capabilities also encompass cooperative gameplay, real-time cinematics and narrative world-building.
Blinkmoon organizes production around a remote-first, cloud-native operating model, connecting developers across North America and Europe. Its production approach supports artists and engineers working together through virtual infrastructure rather than requiring a large shared production facility. The studio combines this distributed structure with Unreal Engine 5 development and an emphasis on integrating cinematic visual effects into interactive gameplay. It remains privately held and venture-backed, pursuing original game development through its distributed team.
More about Blinkmoon
Founders and leadership
Hugh Behroozy is identified as founder and CEO. The founding team also included Mohsen Mousavi, identified in the launch coverage as COO and Creative Director, and veteran game designer Troy Dunniway, identified as General Manager. Those launch-era roles do not establish their current appointments.
Cloud production infrastructure
In collaboration with Amazon Web Services, Arch Platform Technologies and Parsec, the studio built a pipeline that lets artists and software engineers access high-powered, cloud-hosted virtual workstations through low-latency streaming. The Parsec case study describes a completely cloud-based workplace.
Financing
The report identifies seed and venture backing from Symbolic Capital, Polygon Labs, Republic Capital Adviser, Beacon AI and YZi Labs.
Notable credits
2 creditsOffices
Where Blinkmoon is based
- 408 - 55 Water Street Office, Suite 8905, Vancouver, British Columbia V6B 1A1, CanadaVancouver, British Columbia, Canada
Vancouver office
HeadquartersCorporate and registered headquarters in Gastown; game production follows a distributed, remote-first model.
- Canada
Canada
Open roles
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