Blind Squirrel Games
We Help You Tell Big Tails
- Open roles
- 0
- Founded
- 2010
- Employees
- 51-200
- Offices
- 4
About Blind Squirrel Games
Blind Squirrel Games is a video game development studio founded in 2010 by Brad Hendricks in Southern California. Its work spans AAA co-development, full game production, remastering, platform ports and original intellectual property. The studio supports publishers and development partners with engineering, art, design and production teams, working across PC, consoles, mobile devices and cloud gaming platforms.
The company’s technical roots lie in external engineering support. Between 2011 and 2016, it expanded into broader co-development and the modernization of established games. Its services now extend from pre-production, design documentation and prototyping through commercial release, alongside post-launch development for live-service projects. Teams can integrate into a partner’s production pipeline to contribute specific disciplines or undertake more extensive development responsibilities.
Development and modernization
A significant milestone was BioShock: The Collection, released in 2016, for which the studio remastered BioShock, BioShock 2 and BioShock Infinite for PC and consoles. Its modernization work also includes Borderlands Game of the Year Edition, Sonic Colors: Ultimate and technical support for Mass Effect Legendary Edition. Porting projects range from XCOM 2 on consoles to Warframe Mobile on iOS and Amazon Luna adaptations of Borderlands 3 and Tiny Tina’s Wonderlands.
Co-development contributions include character skinning and clothing simulation polish for Avowed, creature and combat implementation for New World, and partnership work on State of Decay 3. The studio’s capabilities encompass Unreal Engine development, multiplayer architecture, gameplay systems, real-time art, animation-related technical work and visual effects. Its portfolio also includes augmented reality development through Star Wars: Jedi Challenges.
Original games and growth
Alongside partner projects, Blind Squirrel develops original games, including the gravity-hook shooter Drifters Loot the Galaxy and the comedic science-fiction cooperative arcade shooter Cosmorons. The business has grown into an international development network spanning the United States, New Zealand and Colombia. A refreshed visual identity introduced in September 2023 accompanied its expanding production scope and consolidated web presence.
More about Blind Squirrel Games
Early production model
Hendricks launched the studio without outside capital, initially working from his home living room. An urgent request from 2K Games for Unreal Engine engineers on the multiplayer component of Spec Ops: The Line prompted him to assemble its initial engineering team.
Technology and operations
- The Colombian operation brought proprietary AI tools designed for Unreal Engine pipelines into the wider studio network, with the stated aim of improving production efficiency and scaling co-development capacity.
- Eric Herrera leads the Colombian hub as Studio Director.
- Alongside its physical hubs, the company reports remote developers in 18 states and three countries.
- Its New Zealand employment entity is an accredited employer and approved visa sponsor, and a recipient of the New Zealand Game Development Sector Rebate.
Project recognition
Star Wars: Jedi Challenges, on which the studio provided AR game development, won four Webby Awards in 2018. The recognition belongs to the project.
Notable credits
19 creditsOffices
Where Blind Squirrel Games is based
- 320 Commerce, Suite 250, Irvine, CA 92602, USAIrvine, California, United States
Irvine office
HeadquartersGlobal headquarters housing executive leadership, production, engineering and central corporate functions.
- Manizales, Caldas, Colombia
Blind Squirrel Games Colombia
About this office
Directly integrated development hub acquired as Distributed Development in February 2025, specializing in Unreal Engine engineering, AI tooling, multiplayer systems and co-development.
- 51 Shortland Street, Auckland CBD, Auckland 1010, New ZealandAuckland, New Zealand
Auckland office
About this office
International studio branch employing onsite technical designers, visual effects artists, animators and producers. Local employment operates through Blind Squirrel Entertainment New Zealand Limited.
- Austin, Texas, United States
Austin office
About this office
Domestic development hub supporting combat design, gameplay systems and engineering. Established in late 2020 or early 2021; an exact opening year is not established.
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