Black Ice Studios
- Open roles
- 0
- Founded
- 2014
- Employees
- 11-50
- Offices
- 2
About Black Ice Studios
Black Ice Studios is an independent video game developer and publisher founded in 2014. Based in Montreal, the studio works with a distributed team on PC games that combine tactical multiplayer combat, persistent strategy and interconnected virtual economies. Its development capabilities span game design, systems balancing, Unreal Engine development, environment and character art, and virtual economy engineering.
The studio's principal creative setting is Ashes of Mankind, a science-fiction universe built around the dystopian crater-world of Ortus. Its two interconnected games approach that setting from different perspectives: individual extraction missions and large-scale industrial strategy. The company restructured and expanded around the intellectual property in 2021.
Tactical combat and industrial strategy
Citadels, previously titled Ashes of Mankind: Citadels, is a hardcore tactical PvPvE extraction shooter developed and published by the studio. Built with Unreal Engine, it sends 12 squads of three players into the Citadel's vertical sectors. Tactical combat and high-risk loot decisions shape the extraction experience, with players balancing the potential rewards of a run against the danger of losing their equipment.
EMPIRES, also known as Ashes of Mankind: EMPIRES, is a browser-based 4X strategy MMO built around a persistent industrial economy. Players establish corporations and manufacture arms, equipment and supplies. Its economic architecture connects production in EMPIRES with demand from extraction runners in Citadels, linking strategic production decisions to the equipment consumed in combat.
This relationship between the two games makes systems design and economic balancing central to the studio's work. Its technical capabilities also include smart-contract engineering, blockchain integration and AI-assisted narrative and voice pipelines. These support a development approach that combines conventional multiplayer game production with connected economic systems.
As of October 2026, the studio remained active, with Citadels undergoing closed beta testing and receiving development updates alongside continued work on EMPIRES.
More about Black Ice Studios
Leadership
- Adrien David is the founder, CEO and creative director. His previous experience includes serving as a principal producer on Space Engineers.
- Obinna Oparah is co-founder and chief technology officer.
- Florent David is lead designer and designed EMPIRES with the studio's systems team.
Technology collaborations
- The studio partnered with Intel Gaming to showcase XeSS 2 upscaling, frame generation and latency-reduction technologies in Citadels.
- Following earlier collaboration with Ultra Corporation, the studio migrated its smart-contract integration layer to the Telos blockchain. It worked with Arcanum Ventures on an approach described as “Invisible Web3,” intended to reduce blockchain-related friction for players.
Notable credits
2 creditsOffices
Where Black Ice Studios is based
- 2065 Rue Parthenais, Montreal, QC H2K 3T1, CanadaMontréal, Québec, Canada
Montréal office
HeadquartersGlobal headquarters and primary development studio anchoring the distributed team.
- 1301 David St, San Mateo, CA 94403, United StatesSan Mateo, California, United States
San Mateo office
Secondary registered corporate branch and US location.
Open roles
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