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Bit Dragon

Games & Interactive
Open roles
0
Founded
2015
Employees
1-10
Offices
2

About Bit Dragon

Bit Dragon is an independent game development studio based in Melbourne, Australia, focused on multiplayer action games for PC and consoles. Its work combines gameplay programming, interface design and technical art with independent publishing and console deployment.

The studio developed and published Hyper Jam, a fast-paced arena brawler built around short rounds, lethal weapons and an evolving selection of perks. Its perk-drafting structure changes the balance of combat between rounds, combining twin-stick action with choices that influence subsequent encounters. The game's visual and musical direction draws on 1980s cyberpunk and synthwave, with a soundtrack featuring Carpenter Brut and Dance With The Dead.

Hyper Jam launched on February 12, 2019, for PC through Steam, PlayStation 4 and Xbox One. A Nintendo Switch edition followed on April 17, 2020. The project brought together the studio's capabilities in multiplayer combat design, networking, technical art and adaptation across console platforms.

Development approach

The founders developed the game's early mechanics and prototypes while working at other Melbourne game companies, using evenings and game jams to explore its design. Public playtesting at PAX Australia in 2016 and industry networking at the Game Developers Conference in 2017 helped shape the move toward full-time independent development.

Built with Unreal Engine 4, Hyper Jam required networking systems suited to responsive multiplayer combat across different platforms. Bit Dragon's work included cross-platform matchmaking, dedicated server architecture and client-predicted gameplay. The studio combined a small programming-led core team with contract 3D artists, bringing specialist contributions into a development process spanning game design, engineering and presentation.

More about Bit Dragon

Founders and historical roles

The founding team comprised Roman Maksymyschyn (programming and production), Geordie Hall (programming and UI), and Sam Bonifacio (programming and technical art). These are historical development roles, rather than confirmation of current executive appointments.

Development support

Film Victoria supported development and release through its Games Release and API funding grants. Bit Dragon also received an Unreal Dev Grant from Epic Games. The report connects this financing with the team's move into dedicated collaborative workspace.

Notable credits

1 credit
  • Hyper Jam

Offices

Where Bit Dragon is based

2 locations
  • South Melbourne office

    Headquarters
    The Arcade, 164 Kings Way, South Melbourne VIC 3205, AustraliaSouth Melbourne, Victoria, Australia
    About this office

    Reported headquarters and development workspace where the core team developed Hyper Jam. The report establishes no physical closure despite the company's operational hiatus.

  • Melbourne office

    Melbourne, Victoria, Australia

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