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BigHugFX

VFX & Post-Production
Open roles
0
Founded
2013
Employees
11-50
Offices
1

About BigHugFX

BigHugFX is an independent German visual-effects studio established in 2013. It creates photorealistic work for feature films, premium episodic series, streaming productions and commercial campaigns, serving both international productions and the German film market.

The studio’s work spans the full VFX process, from on-set supervision and consultation through plate preparation, camera tracking, compositing and matte painting. Its 3D capabilities include environment and set-extension work, modelling, texturing, lighting, look development, digital crowds, creature effects, particle work, and dynamic simulations for fire, smoke, water, dust and destruction.

A technically focused pipeline supports its creative work. BigHugFX uses LIDAR data ingestion and cleanup alongside custom automation, Python scripting, ftrack API integration and remote-review workflows. This approach is designed to let its core team scale for large shot deliveries while retaining close control of complex visual-effects sequences.

Screen work

Its verified credits include projects across studio features and streaming series, such as:

  • Stranger Things
  • Avatar: The Last Airbender
  • Lost in Space
  • The Tragedy of Macbeth
  • Road House
  • Creed, Creed II and Creed III
  • The Ballad of Buster Scruggs
  • Hagen – Im Tal der Nibelungen
  • Chantal im Märchenland

A notable early international assignment was the climactic Goodison Park boxing sequence in Creed. For that work, the studio combined LIDAR stadium scans, multi-camera material and 3D crowd animation to create a championship-fight audience.

BigHugFX continues to operate as an active boutique facility, combining visual-effects supervision, 2D and 3D production, simulation work and custom pipeline development for film, television, streaming and branded-media productions.

More about BigHugFX

Leadership and history

  • Benedikt Laubenthal is the studio’s sole CEO and managing director. He co-founded BigHugFX with Thomas “Tommy” Krappweis in 2013; Krappweis stepped down as co-managing director on June 22, 2018 to focus on bumm film GmbH.
  • The company moved its corporate seat from Munich to Taufkirchen on February 3, 2021.

International collaboration

BigHugFX maintains a long-term production partnership with Sandbox FX. The relationship developed after the studios collaborated on Creed and combines US-based supervision with access to Bavarian regional production incentives through FilmFernsehFonds Bayern.

Notable credits

20 credits
  • Stranger Things
  • Hagen – Im Tal der Nibelungen
  • Avatar: The Last Airbender
  • Road House
  • Drive-Away Dolls
  • Chantal im Märchenland
  • Merv
  • Creed III
  • Tár
  • Samaritan
  • The Tragedy of Macbeth
  • Lost in Space
  • Gretel & Hansel
  • Child's Play
  • The Ballad of Buster Scruggs
  • Operation Finale
  • Creed II
  • Creed
  • Mara und der Feuerbringer
  • Sketch History

Offices

Where BigHugFX is based

1 location
  • BigHugFX Headquarters

    Headquarters
    Tölzer Straße 46a, 82024 Taufkirchen, Bavaria, GermanyTaufkirchen, Bavaria, Germany

    Sole physical operating facility housing core management, VFX supervision, 2D/3D artist suites, rendering and pipeline infrastructure.

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