Big Moxi Games
- Open roles
- 0
- Founded
- 2018
- Employees
- 51-200
- Offices
- 4
About Big Moxi Games
Big Moxi Games is an independent game development and managed co-development studio founded in 2018. Headquartered in the New York area, it combines executive and business operations in the United States with development teams in Brazil and Chile. Its work spans original intellectual property, full-cycle development and production support for publishers, platform holders and other IP owners.
The studio works across AAA, AA and Triple-I game production, with capabilities covering game design, engineering, art, interface development and quality assurance. Its commercial services include managed co-development, embedded specialists and team extensions, allowing partners to engage complete production teams or support specific disciplines. Technical art work encompasses visual effects, rigging, lighting and materials, alongside character, environment, prop, weapon and vehicle production.
Original games and collaborative development
Its flagship original project, Wardens Rising, combines action-RPG and shooter combat with MOBA-inspired base and tower defense mechanics. The project targets PC, PlayStation 5 and Xbox Series X|S, bringing together cooperative gameplay, defensive strategy and action-focused encounters.
Big Moxi also develops experiences for Fortnite through Unreal Editor for Fortnite. Its work includes SpongeBob: Drive Bikini Bottom, created through an initiative backed by Paramount and Epic Games, and the collaborative UEFN project Dead City. These projects sit alongside its broader PC and console development work.
The studio collaborates with Distinct Possibility Studios on Reaper Actual, an open-world persistent MMOFPS. It also provides managed UI/UX and art co-development for an unannounced AAA MMOG with a global publisher, contributing interface systems and production assets.
Production capabilities
Big Moxi's technical capabilities include Unreal Engine 5 development, multiplayer and cooperative gameplay architecture, cross-platform optimization and in-engine interface implementation. Its production services extend from early UI/UX flows and wireframes through asset creation, engineering support and release preparation. Quality assurance includes regression testing, deliverable validation and release-readiness work, supporting both complete projects and defined portions of a partner's production.
More about Big Moxi Games
Leadership
- Damon Alberts — Founder, CEO and Studio Head.
- Eduardo Gottschald-Boss — Co-Founder and Game Director.
- Priscilla González Takada — PMO and Operations Director.
- Benjamin Walsh — Director of UGC.
Development methods
The reported engineering toolset includes C++, Python, Go and Kotlin. Procedural production workflows use Houdini alongside Unreal Engine development.
Recognition and milestones
Wardens Rising received an Epic MegaGrant and was showcased at Gamescom LATAM. The grant recognition applies to the project.
Following the company's 2018 inception, initial studio operations began in Porto Alegre in 2019 with five staff members.
Business support
The report identifies accelerator investment from Global Top Round and backing from consulting firm Lunar Owl.
Notable credits
5 creditsOffices
Where Big Moxi Games is based
- New York, United States
New York office
HeadquartersCorporate headquarters in the New York area.
- Porto Alegre, Rio Grande do Sul, Brazil
Porto Alegre office
Main production and development hub in the Chácara das Pedras neighborhood.
- São Paulo, Brazil
São Paulo office
Emerging development hub identified by the official website.
- Santiago, Santiago Metropolitan Region, Chile
Santiago office
Regional development hub and investor-liaison office.
Open roles
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