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Big Moxi Games

Games & Interactive
Open roles
0
Founded
2018
Employees
51-200
Offices
4

About Big Moxi Games

Big Moxi Games is an independent game development and managed co-development studio founded in 2018. Headquartered in the New York area, it combines executive and business operations in the United States with development teams in Brazil and Chile. Its work spans original intellectual property, full-cycle development and production support for publishers, platform holders and other IP owners.

The studio works across AAA, AA and Triple-I game production, with capabilities covering game design, engineering, art, interface development and quality assurance. Its commercial services include managed co-development, embedded specialists and team extensions, allowing partners to engage complete production teams or support specific disciplines. Technical art work encompasses visual effects, rigging, lighting and materials, alongside character, environment, prop, weapon and vehicle production.

Original games and collaborative development

Its flagship original project, Wardens Rising, combines action-RPG and shooter combat with MOBA-inspired base and tower defense mechanics. The project targets PC, PlayStation 5 and Xbox Series X|S, bringing together cooperative gameplay, defensive strategy and action-focused encounters.

Big Moxi also develops experiences for Fortnite through Unreal Editor for Fortnite. Its work includes SpongeBob: Drive Bikini Bottom, created through an initiative backed by Paramount and Epic Games, and the collaborative UEFN project Dead City. These projects sit alongside its broader PC and console development work.

The studio collaborates with Distinct Possibility Studios on Reaper Actual, an open-world persistent MMOFPS. It also provides managed UI/UX and art co-development for an unannounced AAA MMOG with a global publisher, contributing interface systems and production assets.

Production capabilities

Big Moxi's technical capabilities include Unreal Engine 5 development, multiplayer and cooperative gameplay architecture, cross-platform optimization and in-engine interface implementation. Its production services extend from early UI/UX flows and wireframes through asset creation, engineering support and release preparation. Quality assurance includes regression testing, deliverable validation and release-readiness work, supporting both complete projects and defined portions of a partner's production.

More about Big Moxi Games

Leadership

  • Damon Alberts — Founder, CEO and Studio Head.
  • Eduardo Gottschald-Boss — Co-Founder and Game Director.
  • Priscilla González Takada — PMO and Operations Director.
  • Benjamin Walsh — Director of UGC.

Development methods

The reported engineering toolset includes C++, Python, Go and Kotlin. Procedural production workflows use Houdini alongside Unreal Engine development.

Recognition and milestones

Wardens Rising received an Epic MegaGrant and was showcased at Gamescom LATAM. The grant recognition applies to the project.

Following the company's 2018 inception, initial studio operations began in Porto Alegre in 2019 with five staff members.

Business support

The report identifies accelerator investment from Global Top Round and backing from consulting firm Lunar Owl.

Notable credits

5 credits
  • Wardens Rising
  • SpongeBob: Drive Bikini Bottom
  • Dead City
  • Reaper Actual
  • Unannounced AAA MMOG Project

Offices

Where Big Moxi Games is based

4 locations
  • New York office

    Headquarters
    New York, United States

    Corporate headquarters in the New York area.

  • Porto Alegre office

    Porto Alegre, Rio Grande do Sul, Brazil

    Main production and development hub in the Chácara das Pedras neighborhood.

  • São Paulo office

    São Paulo, Brazil

    Emerging development hub identified by the official website.

  • Santiago office

    Santiago, Santiago Metropolitan Region, Chile

    Regional development hub and investor-liaison office.

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