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beloFX

VFX & Post-Production
Open roles
0
Founded
2021
Employees
201-500
Offices
4

About beloFX

beloFX is a cloud-native visual effects and digital production company serving feature films, high-end episodic television, streaming productions, and immersive venue entertainment. Founded in 2021, the studio combines creative VFX supervision with an end-to-end production pipeline designed for distributed collaboration.

Its work spans visual effects supervision and on-set support, concept art, art direction, previs and postvis, alongside 3D production disciplines including modelling, texturing, look development, rigging, matchmove, digital doubles, FX simulation, digital environments, and real-time asset integration. Its 2D and finishing capabilities include high-end compositing, roto, digital paint and prep, plate clean-up, delivery, and master QC.

Cloud-first production

The company was built without legacy on-premises infrastructure, using a cloud-first approach to enable teams in multiple production hubs to work on shared assets and shots. Its technical workflow incorporates Google Cloud Platform virtualization and Kubernetes orchestration, Pixar USD architectures, and Unreal Engine-based real-time workflows.

This production model supports complex digital creatures, photorealistic environments and world building, large-scale fire, water, smoke, and destruction simulations, as well as multi-pass compositing and integration. beloFX also supports hybrid and remote collaboration across its international production network.

Screen and immersive work

beloFX has contributed visual effects to productions including Mission: Impossible – Dead Reckoning Part One, Mission: Impossible – The Final Reckoning, Fast X, The Last of Us, The Wheel of Time, The Acolyte, Wolfs, Eric, Madame Web, Ghosted, The Peripheral, and The Gilded Age.

Beyond film and television, the studio has created VFX and dynamic stage assets for immersive entertainment, including U2: UV Achtung Baby Live at Sphere in Las Vegas. Its work combines creative supervision, CG production, compositing, and technology-led workflows for large-scale visual storytelling.

More about beloFX

Founding team and creative leadership

beloFX was established by visual-effects veterans Graham Jack, Matt Kasmir, Ellen Walder, and Alex Hope. Oscar-winning visual-effects supervisor Paul Franklin later joined the company as creative director.

Operating approach

The company describes its model as a modern studio built from scratch around cloud-based production rather than legacy on-premises infrastructure. This supports flexible hybrid and remote working arrangements for artists collaborating across its international hubs.

Notable credits

19 credits
  • The Lost Bus
  • Mission: Impossible – The Final Reckoning
  • Mission: Impossible – Dead Reckoning Part One
  • Fast X
  • The Last of Us
  • The Wheel of Time
  • The Acolyte
  • Wolfs
  • Eric
  • Madame Web
  • Ghosted
  • The Gilded Age
  • The Peripheral
  • Mother Mary
  • From the World of John Wick: Ballerina
  • Lee Cronin's The Mummy
  • Enola Holmes 3
  • Discovery Pompeii Alive
  • U2: UV Achtung Baby Live at Sphere

Offices

Where beloFX is based

4 locations
  • London office

    Headquarters
    2nd Floor, 30 Gresse Street, London W1T 1QR, United KingdomLondon, England, United Kingdom

    UK production and creative hub; home to the studio's executive and creative leadership team.

  • Montreal office

    Montreal, Quebec, Canada

    Quebec production facility and BCTQ member.

  • Vancouver office

    Suite 225, 1122 Mainland Street, Vancouver, BC V6B 5L1, CanadaVancouver, British Columbia, Canada

    Yaletown production facility and primary production hub for episodic and feature-film visual effects.

  • Mumbai office

    701, Chintamani Classique, Vishweshwar Nagar Road, Churi Wadi, Goregaon East, Mumbai, Maharashtra 400063, IndiaMumbai, Maharashtra, India

    Production and artist hub handling camera and body tracking, roto, paint/prep, asset creation, and compositing.

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