Back to all studios
BS9

BARABOOM! Studios

VFX & Post-Production
Open roles
0
Founded
2009
Employees
1-10
Offices
2

About BARABOOM! Studios

BARABOOM! Studios is an independent visualization and digital cinematography studio founded in 2009 by Pepe Valencia. It helps filmmakers develop sequences, explore camera choices and resolve production requirements before principal photography, then supports the transition from filmed material into editorial and visual effects. Its work spans feature films, episodic television, commercials, game cinematics and immersive entertainment.

Working across Hollywood and European productions, the studio combines animated scene planning with practical cinematography considerations. Directors, art directors and visual effects supervisors can explore shot composition, blocking, camera movement and lenses in virtual environments before committing to physical production. Its visualization work connects creative development with the technical decisions needed to execute a sequence on set.

Visualization throughout production

  • Previsualization: Preliminary animated sequences establish staging, shot composition and action choreography before shooting.
  • Postvisualization: Rough digital assets and visual effects are integrated with live-action photography to support editorial pacing and sequence development.
  • Technical previsualization: Camera, lens, rig, crane and lighting parameters are evaluated against real-world production constraints.
  • Pitch visualization: Conceptual animated sequences communicate a project's narrative and visual scope during financing, packaging and greenlight discussions.
  • Virtual cinematography and layout: Virtual camera operation, motion capture analysis and 3D layout connect storyboards with production planning.

The studio expanded its physical production infrastructure in late 2013 and early 2014, establishing a dedicated facility to support visualization, client review and technical pipeline development. Its transatlantic presence supports North American productions alongside Spanish and European film and streaming projects.

Its portfolio includes previsualization for Sinners, Flight Risk, The Impossible, A Monster Calls and Jurassic World: Fallen Kingdom, as well as visualization work on Ripley. Other projects extend into animation and immersive storytelling, including Klaus, The Lego Movie 2: The Second Part, Pearl and the virtual reality production Miyubi. This range reflects a practice that applies visualization to live-action filmmaking, animated productions and experiences built around virtual environments.

More about BARABOOM! Studios

Leadership and background

  • Pepe Valencia serves as Founder & Creative Director; Mike Pryor is Executive Producer.
  • Before establishing the studio, Valencia spent eleven years at Sony Pictures Imageworks as an animation supervisor and layout artist, contributing to The Aviator, The Polar Express and Monster House. He subsequently served as Director of Photography on Astro Boy at Imagi Animation Studios. These are individual career credits.

Tools and operating model

  • The report describes a boutique core team that scales with project-specific artist crews.
  • Its planning workflow uses Maya, virtual camera rigs and real-time game engines to test filmmaking decisions before shooting.

Recognition

In 2024, Pepe Valencia received a Creative Arts Emmy Award for Outstanding Special Visual Effects in a Single Episode for his role as Visualization Supervisor on Ripley, episode “III Sommerso”. The recognition is attributed to Valencia, rather than presented as a studio award.

Name origin

“BARABOOM!” references a magician's exclamation, reflecting the company's approach to turning conceptual film ideas into virtual sequences before filming.

Notable credits

26 credits
  • Sinners (2025) — Previsualization
  • Flight Risk (2025) — Previsualization
  • Ripley (2024) — Visualization
  • 1923 (2022–2023) — Previsualization
  • Old (2021) — Previsualization
  • 30 Coins / 30 Monedas (2020–2023) — Previsualization
  • Adú (2020) — Previsualization
  • Togo (2019) — Previsualization
  • Klaus (2019) — Previsualization
  • The Lego Movie 2: The Second Part (2019) — Previsualization
  • Jurassic World: Fallen Kingdom (2018) — Previsualization
  • The Nutcracker and the Four Realms (2018) — Previsualization
  • 2.0 (2018) — Previsualization
  • Miyubi (2017) — VR previsualization
  • Pearl (2016) — Previsualization
  • A Monster Calls (2016) — Previsualization
  • Independence Day: Resurgence (2016) — Previsualization
  • A Perfect Day (2015) — Previsualization
  • Torrente 5: Operación Eurovegas (2014) — Previsualization
  • Witching & Bitching / Las brujas de Zugarramurdi (2013) — Previsualization
  • Space Pirate Captain Harlock (2013) — Creative and technical advisory; previs pipeline
  • The Impossible (2012) — Previsualization
  • Hop (2011) — Previsualization
  • Looney Tunes: Rabid Raider (2010) — Previsualization and 3D layout
  • Looney Tunes: Fur of Flying (2010) — Previsualization and 3D layout
  • Billy Joel: Turn the Lights Back On — Music video

Offices

Where BARABOOM! Studios is based

2 locations
  • Culver City office

    Headquarters
    11874 Beatrice Street, Culver City, CA 90230, USACulver City, California, United States
    About this office

    Overall headquarters and primary visualization studio, supporting technology pipelines and client reviews for Hollywood and North American productions. The facility launched in late 2013 and early 2014.

  • València office

    València, Valencian Community, Spain

    Direct European regional branch under unified studio management, supporting Spanish and European feature films and streaming co-productions.

Open roles

Find your next role at BARABOOM! Studios

No open roles right now

Check back for new opportunities at BARABOOM! Studios.

Visit studio website