BARABOOM! Studios
- Open roles
- 0
- Founded
- 2009
- Employees
- 1-10
- Offices
- 2
About BARABOOM! Studios
BARABOOM! Studios is an independent visualization and digital cinematography studio founded in 2009 by Pepe Valencia. It helps filmmakers develop sequences, explore camera choices and resolve production requirements before principal photography, then supports the transition from filmed material into editorial and visual effects. Its work spans feature films, episodic television, commercials, game cinematics and immersive entertainment.
Working across Hollywood and European productions, the studio combines animated scene planning with practical cinematography considerations. Directors, art directors and visual effects supervisors can explore shot composition, blocking, camera movement and lenses in virtual environments before committing to physical production. Its visualization work connects creative development with the technical decisions needed to execute a sequence on set.
Visualization throughout production
- Previsualization: Preliminary animated sequences establish staging, shot composition and action choreography before shooting.
- Postvisualization: Rough digital assets and visual effects are integrated with live-action photography to support editorial pacing and sequence development.
- Technical previsualization: Camera, lens, rig, crane and lighting parameters are evaluated against real-world production constraints.
- Pitch visualization: Conceptual animated sequences communicate a project's narrative and visual scope during financing, packaging and greenlight discussions.
- Virtual cinematography and layout: Virtual camera operation, motion capture analysis and 3D layout connect storyboards with production planning.
The studio expanded its physical production infrastructure in late 2013 and early 2014, establishing a dedicated facility to support visualization, client review and technical pipeline development. Its transatlantic presence supports North American productions alongside Spanish and European film and streaming projects.
Its portfolio includes previsualization for Sinners, Flight Risk, The Impossible, A Monster Calls and Jurassic World: Fallen Kingdom, as well as visualization work on Ripley. Other projects extend into animation and immersive storytelling, including Klaus, The Lego Movie 2: The Second Part, Pearl and the virtual reality production Miyubi. This range reflects a practice that applies visualization to live-action filmmaking, animated productions and experiences built around virtual environments.
More about BARABOOM! Studios
Leadership and background
- Pepe Valencia serves as Founder & Creative Director; Mike Pryor is Executive Producer.
- Before establishing the studio, Valencia spent eleven years at Sony Pictures Imageworks as an animation supervisor and layout artist, contributing to The Aviator, The Polar Express and Monster House. He subsequently served as Director of Photography on Astro Boy at Imagi Animation Studios. These are individual career credits.
Tools and operating model
- The report describes a boutique core team that scales with project-specific artist crews.
- Its planning workflow uses Maya, virtual camera rigs and real-time game engines to test filmmaking decisions before shooting.
Recognition
In 2024, Pepe Valencia received a Creative Arts Emmy Award for Outstanding Special Visual Effects in a Single Episode for his role as Visualization Supervisor on Ripley, episode “III Sommerso”. The recognition is attributed to Valencia, rather than presented as a studio award.
Name origin
“BARABOOM!” references a magician's exclamation, reflecting the company's approach to turning conceptual film ideas into virtual sequences before filming.
Notable credits
26 creditsOffices
Where BARABOOM! Studios is based
- 11874 Beatrice Street, Culver City, CA 90230, USACulver City, California, United States
Culver City office
HeadquartersAbout this office
Overall headquarters and primary visualization studio, supporting technology pipelines and client reviews for Hollywood and North American productions. The facility launched in late 2013 and early 2014.
- València, Valencian Community, Spain
València office
Direct European regional branch under unified studio management, supporting Spanish and European feature films and streaming co-productions.
Open roles
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