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Artefacts Studio

Games & Interactive
Open roles
0
Founded
2003
Employees
51-200
Offices
2

About Artefacts Studio

Artefacts Studio is an independent French video game developer founded in 2003 and based in Villeurbanne, in the Lyon metropolitan area. Its work combines original game production with co-development, outsourcing and technical adaptation for other developers and publishers. The studio develops for PC and consoles, with experience extending to mobile platforms and audiovisual production.

Established by former Infogrames collaborators, the company initially worked with French developers including Eden Games, Widescreen Games, Étranges Libellules and Magic Pockets. It became an official Nintendo DS developer in 2006 and expanded into full-game development for PC, Wii and other consoles from 2007.

Games and development capabilities

The studio's portfolio spans tactical role-playing games, narrative adventures and racing games. Its projects include The Dungeon of Naheulbeuk: The Amulet of Chaos, Agatha Christie: The ABC Murders, Crown Wars: The Black Prince and The Dungeon of Naheulbeuk: Dungeon Master. Racing work includes Moto Racer 4, Garfield Kart and Garfield Kart: Furious Racing.

Its full-cycle development capabilities cover concept creation, game design, narrative writing, programming, 2D and 3D art, level design and release management. Alongside lead development, Artefacts provides production support, asset creation, animation, testing and performance optimization. Its porting practice adapts PC games for PlayStation, Xbox and Nintendo Switch, including platform compliance and technical optimization.

Co-development and subcontracting projects include Space Hulk: Tactics, produced with Cyanide, alongside technical or art contributions to games such as Sifu, Divinity: Original Sin 2, The Long Dark and entries in the Blood Bowl and WRC series. The report also identifies Terrinoth®: Heroes of Descent, Disciples: Domination and MXGP 26 - The Official Game among its 2026 productions.

Beyond games

Artefacts also applies real-time 3D production techniques to television animation, broadcast graphics, virtual reality and interactive leisure installations. Its audiovisual work includes Edmond et Lucy and graphical packaging for Arte Junior. The studio has also participated as a pilot developer for JYROS, the French video game industry's environmental impact calculator.

More about Artefacts Studio

Leadership

Bruno Chabanel is a founder and the current CEO. The corporate register also identifies him as Président.

Real-time television production

For Edmond et Lucy, Artefacts co-developed a series of 52 eleven-minute episodes produced by MIAM! Animation for France Télévisions. The production uses Unity to create its animation in real-time 3D, extending the studio's game-engine expertise into an episodic television pipeline.

Notable credits

42 credits
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • Crown Wars: The Black Prince
  • The Dungeon of Naheulbeuk: Dungeon Master
  • Agatha Christie: The ABC Murders
  • Terrinoth®: Heroes of Descent
  • Disciples: Domination
  • MXGP 26 - The Official Game
  • Garfield Kart
  • Garfield Kart: Furious Racing
  • Moto Racer 4
  • Gods vs Humans
  • Brutus & Futee
  • Off-Road Racing: Buggy X ATV X Moto
  • ATV Drift & Tricks
  • Space Hulk: Tactics
  • Sifu
  • Blood Bowl
  • Blood Bowl 2
  • Blood Bowl 3
  • Divinity: Original Sin 2
  • The Long Dark
  • Assassin's Creed Brotherhood
  • Far Cry 3
  • Dishonored
  • Test Drive Unlimited 2
  • The Smurfs – Dreams
  • Space Hulk: Deathwing
  • WRC 6
  • WRC 7
  • WRC 8
  • WRC 9
  • WRC 10
  • WRC Generations
  • V-Rally 4
  • TT Isle of Man
  • TT Isle of Man 2
  • Let's Sing 2023
  • Let's Sing ABBA
  • Let's Sing Queen
  • Let's Sing Country
  • Edmond et Lucy
  • Arte Junior

Offices

Where Artefacts Studio is based

2 locations
  • Villeurbanne office

    Headquarters
    52 B rue Descartes, 69100 Villeurbanne, FranceVilleurbanne, Auvergne-Rhône-Alpes, France

    Opened 2014

    About this office

    Sole active operational studio and overall headquarters, housing game development, technical porting, audiovisual production and administration.

  • Lyon office

    Lyon, Auvergne-Rhône-Alpes, France

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