Arrival
- Open roles
- 2
- Founded
- 2013
- Employees
- 201-500
- Offices
- 6
About Arrival
Arrival is an interactive-entertainment audio and game co-development division that launched under its current name in January 2026, following the rebrand and spin-off of Formosa Interactive. Backed by Streamland Media, it combines a long-running game-audio heritage with expanded production, engineering, and creative-development capabilities for external game teams.
The studio works as an integrated extension of partner teams across the game-development pipeline. Its audio practice includes sound design, field recording, foley, original music, voice-over production, dialogue editing, casting, performance capture, localization, and Dolby Atmos mixing. Arrival is also a SAG-AFTRA signatory and supports union talent contracting and payment administration.
Audio, cinematics and co-development
Beyond audio post-production, Arrival provides co-development support for realtime and pre-rendered cinematics. Its capabilities include keyframe and motion-capture animation cleanup, in-engine lighting, technical art, UI/UX design, realtime VFX, audio programming, middleware integration, and DevOps. The team works with game-production technologies including Unreal Engine 5, Unity, Wwise, and FMOD.
Arrival serves AAA, AA, mobile, console, PC, VR/AR, and transmedia productions. Its work spans runtime game audio, linear and in-game-cinematic sound, voice, music, and technical implementation.
Recent work
Selected credits include:
- Ghost of Yōtei
- Death Stranding 2: On the Beach
- Helldivers II
- Indiana Jones and the Great Circle
- The Last of Us Part II Remastered
- Metroid Prime 4: Beyond
- Resident Evil Requiem
- Halo: Campaign Evolved
- SILENT HILL: Townfall
Arrival maintains a multi-country production presence in the United States, United Kingdom, and Canada, with facilities supporting audio, voice, mixing, engineering, and co-development work.
More about Arrival
Leadership
- Paul Lipson is President.
- Kristofor Mellroth is Senior Vice President and Head of Co-Development, while Phillip Kovats, MPSE is Senior Vice President and Head of Audio.
- The regional studio leadership includes Jeremie Voillot in Canada, David Philipp in the UK, Shannon Potter in Los Angeles, and Tyler Jeffers in Seattle.
- Leilani Ramirez leads Dialogue, and Kristoffer Larson is Director of Creative Technology.
Corporate lineage
The UK operating company, ARRIVAL GAME CREATIVE UK LIMITED, changed its name from FORMOSA INTERACTIVE UK LIMITED on July 28, 2026. Its earlier name was THE NOISEWORKS LIMITED from its 2016 incorporation until 2022.
Notable credits
12 creditsOffices
Where Arrival is based
- 250 E Olive Ave #350, Burbank, CA 91502, USABurbank, California, United States
Burbank office
HeadquartersGlobal headquarters and central technical and creative nexus for audio, engineering, and co-development.
- Edmonton, Alberta, Canada
Edmonton office
Canadian flagship production studio under implementation.
- 2339 Columbia St #100, Vancouver, BC V5Y 3Y3, CanadaVancouver, British Columbia, Canada
Vancouver office
Canadian flagship studio supporting game co-development, audio, and narrative design.
- London, England, United Kingdom
London offices
About this office
**Office** Status: active Address: 10 Bateman St, London W1D 4AQ, UK Phone: +44 (0) 79 5582 0784 Bateman Street Soho creative sound facility. --- **Office** Status: active Address: William Blake House, 8 Marshall St, London W1F 7EJ, UK Phone: +44 (0) 20 3100 7777 Soho administrative and creative anchor; registered office of ARRIVAL GAME CREATIVE UK LIMITED.
- 2228 Purdue Ave, Los Angeles, CA 90064, USALos Angeles, California, United States
Los Angeles office
West Los Angeles voice-over and dialogue operations center.
- 1518 1st Ave S #600, Seattle, WA 98134, USASeattle, Washington, United States
Seattle office
Creative facility with editorial suites, voice-over rooms, and two Dolby Atmos mix stages.
Open roles
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