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ArenaNet

Games & Interactive

We make the games we want to play a reality, and infuse them with innovation, hand-crafted detail, and creative passion.

Open roles
11
Founded
2000
Employees
201-500
Offices
1

About ArenaNet

ArenaNet is a Bellevue, Washington-based game developer focused on massively multiplayer online role-playing games and the long-running Guild Wars franchise. Founded in March 2000 by former Blizzard Entertainment developers Mike O’Brien, Patrick Wyatt, and Jeff Strain, the company began as Triforge, Inc. before becoming ArenaNet. It was acquired by NC Corporation in 2002 and continues to operate as an active development subsidiary.

The studio’s work spans full-cycle game development and live-service operation, bringing together game, combat, level, narrative and economy design with client, server, graphics, network, tools and infrastructure engineering. Its art and animation capabilities include concept art, character and environment modelling, rigging and visual effects, supported by community management, player support and online-service moderation.

ArenaNet is known for Guild Wars: Prophecies and its follow-up campaigns Factions, Nightfall and Eye of the North. In 2012, it launched Guild Wars 2, building the series around cooperative dynamic events, action-oriented combat, horizontal progression and ongoing Living World content. The studio has continued to support the game through expansions including Heart of Thorns, Path of Fire, End of Dragons, Secrets of the Obscure, Janthir Wilds and Visions of Eternity.

Online-world development

Its technical and design focus includes proprietary client streaming and dynamic patching, distributed server orchestration and megaserver technology, real-time content deployment, and high-fantasy worldbuilding. ArenaNet also works with cloud architecture, DevOps, and Unreal Engine 5 for next-generation AAA development.

The company maintains a hybrid workplace framework centered on collaboration at its Bellevue studio while supporting ongoing live operations for Guild Wars 2 and development of new Guild Wars projects.

More about ArenaNet

Technology and operating model

ArenaNet’s online-game technology includes proprietary client streaming and dynamic patching, scalable distributed server orchestration, and megaserver systems. The studio combines a Bellevue-centered hybrid workplace framework with support for distributed roles, while treating remote hiring eligibility as distinct from a physical office footprint.

Company history

The business was initially incorporated as Triforge, Inc. in March 2000, renamed ArenaNet, Inc. later that year, and converted to ArenaNet, LLC effective December 31, 2012.

Notable credits

13 credits
  • Guild Wars: Prophecies
  • Guild Wars: Factions
  • Guild Wars: Nightfall
  • Guild Wars: Eye of the North
  • Guild Wars 2
  • Guild Wars 2: Heart of Thorns
  • Guild Wars 2: Path of Fire
  • Guild Wars 2: End of Dragons
  • Guild Wars 2: Secrets of the Obscure
  • Guild Wars 2: Janthir Wilds
  • Guild Wars 2: Visions of Eternity
  • Guild Wars 3
  • Guild Wars: Reforged

Offices

Where ArenaNet is based

1 location
  • ArenaNet Studio Headquarters

    Headquarters
    3180 139th Ave SE, 5th Floor (Suite 500), Bellevue, WA 98005, United StatesBellevue, Washington, United States

    Global studio headquarters and primary physical premises.

Open roles

Find your next role at ArenaNet

11 jobs