Animatrik Film Design
- Open roles
- 0
- Founded
- 2004
- Employees
- 11-50
- Offices
- 2
About Animatrik Film Design
Animatrik Film Design is a Burnaby, British Columbia-based performance capture, motion capture and virtual production studio founded by visual-effects veteran and computer animator Brett Ineson in 2004. The independently operated company works across feature film, episodic television, AAA games, interactive entertainment and live-event production, combining performer capture with real-time visualization and virtual cinematography.
Its work encompasses simultaneous body, facial and finger capture; markerless facial geometry capture; real-time previsualization; in-camera visual effects; camera tracking; stunt motion capture; animal and sports capture; character animation and real-time retargeting. The studio also provides deployable mobile capture teams for productions that require on-location work.
Production capabilities
- Virtual production and ICVFX: real-time character retargeting, camera tracking and integration with Unreal Engine, MotionBuilder and Maya.
- Performance capture: full-body tracking, high-density optical facial capture and multi-performer capture.
- Live production: real-time-to-air tracking and solving for broadcast, virtual concerts and cross-reality theatre.
- Stunt and practical support: stunt previsualization, safe rigging, stunt casting with union-signatory services, and custom prop and tracking integration.
Animatrik’s flagship facility in Metro Vancouver is supported by a permanent Los Angeles-area production stage at NantStudio in Culver City. The company previously maintained a Toronto facial-capture presence, but now concentrates permanent direct operations in its Vancouver and Los Angeles hubs while serving projects internationally with mobile teams.
Selected credits reported for the studio include Avengers: Endgame, Spider-Man: No Way Home, Ready Player One, Rogue One: A Star Wars Story, Aquaman, RRR, Gears of War 5, Halo 4, Quantum Break and Indiana Jones and the Great Circle. Its live and cross-reality work includes Riot Games and Wave’s Pentakill: Lost Chapter, Carry Me Home, a Justin Bieber virtual concert, and a live real-time Apex Legends presentation at The Game Awards 2019.
More about Animatrik Film Design
Leadership and technology
- Brett Ineson is founder, President and CTO; Tamara Poirier is Managing Director. The senior technical team named in the research also includes Petar Milacic, Senior TD, and Ben Murray, Performance Capture Supervisor.
- Animatrik’s capture pipeline combines more than 110 OptiTrack Prime 41 cameras with Vicon optical systems, Ncam Reality camera tracking and DI4D stereo photogrammetry for markerless facial capture.
- The studio licenses GIANT software from James Cameron’s Lightstorm Entertainment, combining it with Unreal Engine, Autodesk Maya and Autodesk MotionBuilder for live digital characters, dynamic previs and real-time retargeting.
International collaboration
In February 2026, Animatrik partnered with Annapurna Studios and Mihira Visual Labs to launch the A&M MoCap Lab in Hyderabad. The collaborative facility uses 64 Vicon cameras and Animatrik pipeline technology for Indian film productions, including work cited for Varanasi and Baahubali: The Eternal War.
Notable credits
30 creditsOffices
Current and former locations of Animatrik Film Design
- 4088 1st Ave, Burnaby, BC V5C 3W4, CanadaBurnaby, British Columbia, Canada
Vancouver Facility
HeadquartersGlobal headquarters and main soundstage, publicly branded as the Vancouver facility.
- 8601 Hayden Place, Culver City, CA 90232, USALos Angeles, California, United States
Los Angeles Facility
Operating regional virtual production and performance-capture soundstage at NantStudio.
- Toronto, Ontario, Canada
Toronto office
Former officeOpened 2015
Former Toronto facial performance-capture presence.
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