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Aggro Crab

Games & Interactive
Open roles
0
Founded
2019
Employees
11-50
Offices
1

About Aggro Crab

Aggro Crab is an independent Seattle game developer and publisher creating colorful, comedy-driven games that rework familiar genres through accessible mechanics, distinctive art direction, and social satire. Founded in 2019 by Nick Kaman and Caelan Pollock, the studio develops original projects while maintaining an intentionally independent approach to production and publishing.

Its debut commercial release, Going Under (2020), is a roguelike dungeon crawler set in the tech-startup dystopia of Neo-Cascadia. Published by Team17, the game used workplace satire and improvised combat to explore failed startups and intern culture. Aggro Crab followed it with Another Crab's Treasure (2024), an undersea soulslike adventure in which the hermit crab Kril uses discarded objects as makeshift armor. The game combines challenging action with a more approachable, humorous take on the genre.

Games and publishing

The studio's work spans single-player action games, co-operative multiplayer, and third-party indie publishing:

  • Going Under — roguelike action and tech-industry satire
  • Another Crab's Treasure — accessible, environmentally themed soulslike adventure
  • Peak — physics-driven cooperative climbing game co-developed and co-published with Landfall Games
  • Crashout Crew — announced four-player physics delivery co-op
  • Subway Midnight — third-party title published by Aggro Crab and developed by Bubby Darkstar

Aggro Crab works across game design, programming, art direction, and sound design, with experience in Unity and C#. Its games are released across PC and console platforms, including Steam, Xbox, PlayStation, and Nintendo Switch.

Creative approach

The studio is known for bold visual styles, satirical narrative design, and mechanics that make demanding genres more inviting without abandoning their character. Alongside its own games, Aggro Crab has expanded into boutique publishing through Aggro Crab Presents, using its independent position to support and mentor other developers while preserving their creative control.

More about Aggro Crab

Mission: To create fresh, vibrant, and subversive indie gaming experiences that challenge traditional genre tropes.

Values: Satire, bold art styles, accessibility in challenging genres, and independent creative control.

Tools: Unity, C#

Partners: Team17 (Publisher for Going Under), Xbox (Game Pass partnership)

Leadership: Nick Kaman (Co-Founder / Art Director), Caelan Pollock (Co-Founder / Creative Director)

Philosophy: Sustainable studio where everyone has a voice, a sense of security, and is treated with respect. The 'Aggro' only punches up!

Notable credits

6 credits
  • Going Under
  • Subway Midnight
  • Another Crab's Treasure
  • Peak
  • Crashout Crew
  • Rebounder

Offices

Where Aggro Crab is based

1 location
  • Seattle office

    Headquarters
    820A NW 49th St, Seattle, WA 98107Seattle, Washington, United States

    Primary physical studio office and registered corporate base in Seattle's Ballard neighborhood.

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