AdHoc Studio
- Open roles
- 0
- Founded
- 2018
- Employees
- 11-50
- Offices
- 1
About AdHoc Studio
AdHoc Studio is an independent American game developer and narrative-design studio founded in late 2018. Based in Greater Los Angeles and organized as a remote-first team, it creates interactive narrative games built around player agency, cinematic character drama, branching dialogue, and episodic storytelling.
The studio was formed by veteran narrative designers and directors whose earlier careers included work at Telltale Games, Ubisoft, and Night School Studio. Its work spans original game development and publishing, narrative consulting, worldbuilding, scriptwriting, and co-development for interactive productions.
Interactive storytelling
AdHoc’s capabilities include:
- Interactive narrative direction and adventure-game development
- Branching player-choice mechanics and episodic release structures
- Cinematic direction and video previsualization using Unreal Engine tools
- Gameplay and UI systems, including Unreal Engine Blueprints and CommonUI backporting
- Hybrid 2D/3D visual integration and offline video-buffering workflows
Its debut title, Dispatch, is an episodic superhero workplace comedy set in contemporary Los Angeles. Released for PlayStation 5 and Windows PC in 2025, the game later expanded to Nintendo Switch, Nintendo Switch 2, and Xbox Series X/S.
AdHoc previously partnered with LCG Entertainment on narrative and cinematic work for The Wolf Among Us 2 before shifting its internal focus to original intellectual property. The studio is also co-developing Project Exandria, an original narrative game set in Critical Role’s world of Exandria, and is providing story and narrative development for Until Dawn 2 with Firesprite and PlayStation Studios.
With a core internal team of around 30 people, AdHoc scales its production capacity through contractors and co-development partners while maintaining its independent, remote-first operating model.
More about AdHoc Studio
Leadership and origins
- AdHoc was founded by Michael Choung (CEO), Nick Herman (COO and Creative Director), Dennis Lenart (CTO and Creative Director), and Pierre Shorette (CCO and Narrative Director).
- The founders established the studio after experience on episodic projects at Telltale Games, Ubisoft, and Night School Studio, seeking a remote-first model with less traditional studio overhead.
Production approach
For Dispatch, the team used Unreal Engine alongside custom branching video-buffering technology. Its production toolkit also includes Sequencer, Control Rig, Blueprints, and CommonUI backporting to support cinematic presentation, gameplay, and interface systems.
Recognition
Dispatch received multiple BAFTA Games Award wins following its 2025 release.
Notable credits
4 creditsOffices
Where AdHoc Studio is based
- 235 E Broadway, Ste 1140, Long Beach, CA 90802, USALong Beach, California, United States
Greater Los Angeles Headquarters
HeadquartersGreater Los Angeles headquarters and remote-first corporate hub.
Open roles
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