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Vancouver Film School

Academy

Programs
18
Founded
1987
Online
Available
Campuses
5

About Vancouver Film School

Vancouver Film School (VFS) provides a specialized, accelerated model of creative arts education, diverging from traditional four-year academic pathways. The institution operates on the pedagogical philosophy that a condensed, high-intensity environment replicates real-world studio pipelines, structuring its post-secondary diploma programs as one-year, full-time immersions. This model transitions students from foundational theory into active, cross-disciplinary production, focusing on the development of industry-ready demo reels.

A primary differentiator for VFS is its integration of commercial-grade technical infrastructure. The institution operates an interdependent relationship with Beyond Capture, a 32,000-square-foot commercial performance and motion-capture volume located at the VFS Cordova campus. Students work in a facility simultaneously utilized for AAA game and feature film productions, providing a unique mechanism for skills transfer; approximately 15% of the shoots at this facility are dedicated to student projects, reducing onboarding friction for graduates.

The school's technological ecosystem is supported by strategic industry partnerships that provide professional-grade hardware, including ASUS ProArt creative workstations. Learning spaces are equipped with a 280-degree green screen studio, an LG UltraWide Monitor Academy Lab, and dedicated VR/AR facilities. The curriculum utilizes a "Learning Loop" methodology, mandating that students complete full production cycles—modeling, rigging, animating, lighting, and rendering—from the earliest stages of enrollment. This approach necessitates cross-program collaboration, where students from 3D Animation & Visual Effects, Game Design, Sound Design, and Acting for Film & Television work together on capstone projects.

While VFS has traditionally focused on in-person studio culture, it now offers a hybrid delivery model for select programs such as Animation Concept Art, Game Design, and Digital Design. This approach allows students to complete foundational training remotely before transitioning to Vancouver for the intensive studio production phases. Modular, short-track courses are also available entirely online for rapid upskilling or portfolio preparation.

Areas of study

  • 3D Animation
  • Classical Animation
  • Concept Art
  • Digital Design
  • Film Production
  • Game Design
  • Makeup Design
  • Motion Design
  • Sound Design
  • Visual Effects
  • VR/AR Design

Software taught

  • Adobe After Effects
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere Pro
  • Blender
  • Houdini
  • Maya
  • MotionBuilder
  • Mudbox
  • Nuke
  • Python
  • Substance 3D Painter
  • Unity
  • Unreal Engine
  • ZBrush

Programs

18 listed
  • 3D Animation & Visual Effects (opens in a new tab)
  • Classical Animation
  • Animation Concept Art
  • Game Design
  • Digital Design
  • Programming for Games, Web & Mobile
  • VR/AR Design & Development
  • Film Production
  • Acting for Film & Television
  • Makeup Design for Film & Television
  • Sound Design for Visual Media
  • Writing for Film, Television & Games
  • Acting Essentials
  • Foundation Visual Art & Design
  • Foundation – Animation
  • Foundation – Film
  • Foundation - Design
  • English for Creative Arts

Check the school website for current entry requirements, fees and availability.

Campuses

5 listed
  • Game Design Campus

    88 East Pender StVancouver, British Columbia, Canada
  • VFS Production Centre

    151 West Cordova StreetVancouver, British Columbia, Canada
  • 1248 Franklin Street

    1248 Franklin StreetVancouver, British Columbia, Canada
  • Vancouver Administration and Admissions Office

    198 West Hastings StreetVancouver, British Columbia, Canada
  • 400 West Hastings Street

    400 West Hastings StreetVancouver, British Columbia, Canada