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University of the Arts London

University

Programs
10
Founded
1986
Online
Available
Campuses
5

About University of the Arts London

University of the Arts London is a large, federated collegiate institution that serves as a major hub for creative arts education globally. Its pedagogical approach to digital production—spanning visual effects, animation, virtual reality, and game design—is anchored primarily within the London College of Communication, Central Saint Martins, and the Creative Computing Institute. The university treats computer graphics not as a narrow technical skill, but as a discipline integrated with authorial filmmaking, fine art, and critical narrative inquiry.

The Screen School Ecosystem

Central to the university’s VFX and animation training is the Screen School at the London College of Communication. Designed to replicate modern studio pipelines, the school groups 3D computer animation, film, television, virtual reality, sound arts, and games design into a collaborative ecosystem. This interdisciplinary proximity allows students to simulate the converging workflows of modern virtual production, fostering an understanding of the holistic creative pipeline.

Programs and Pedagogical Focus

Undergraduate study, such as the BA in Computer Animation and Visual Effects, focuses on observation, design foundations, and cinematic language before advancing to technical specializations. The program is an accredited Foundry Nuke training center. Postgraduate offerings emphasize technical rigor and emerging media, with programs like the MA Visual Effects grounding digital manipulation in the physical principles of light and optics. Students utilize dedicated green screen studios, motion capture technology, and high-end render farms.

Flexible Delivery

Recognizing the globalized digital workforce, the university has adapted its studio-based methodology for remote learners. The MA Animation (online) provides a part-time, two-year pathway that leverages digital collaboration platforms and grants access to industry-standard software licenses, allowing international artists to develop their practice while remaining in their local creative economies.

Areas of study

  • 2D Animation
  • 3D Animation
  • Character Animation
  • Documentary Film
  • Game Design
  • Motion Graphics
  • Virtual Reality
  • Visual Effects

Software taught

  • Adobe After Effects
  • Blender
  • Houdini
  • Maya
  • Nuke
  • Substance 3D Painter
  • Toon Boom
  • Unreal Engine
  • ZBrush

Programs

10 listed

Check the school website for current entry requirements, fees and availability.

Campuses

5 listed