University for the Creative Arts
University
- Programs
- 11
- Founded
- 2005
- Online
- Not available
- Campuses
- 4
About University for the Creative Arts
The University for the Creative Arts (UCA) is a specialist public arts institution with a pedagogical model that integrates traditional craft with contemporary digital production. Unlike conventional computing or IT-focused faculties, UCA situates its creative technology and animation programs within a traditional arts environment. This approach allows students to ground their digital practice in foundational visual literacy—including drawing, narrative theory, and physical craftsmanship—before applying these skills to advanced industry pipelines.
Animation and Creative Technology
UCA’s animation curriculum follows a "films first, tools second" philosophy, prioritizing narrative execution and frame-by-frame visual communication over adherence to any specific software house style. Students are encouraged to develop technical fluency across 2D, 3D, stop-motion, and experimental formats. Animation students participate in an early exhibition model that requires festival submissions by their second year, fostering a professional, audience-centric perspective throughout their studies.
Games Development and Industry Simulation
The School of Games and Creative Technology at the Farnham campus aligns its curriculum with AAA development workflows. Degrees in Games Arts, Games Design, and Games Development are built around cross-disciplinary studio simulations where artists, designers, and programmers work in unified production teams. Second-year students are required to deliver a fully playable "vertical slice" prototype, forcing them to reconcile high-fidelity asset creation with the technical constraints of real-time engines like Unreal Engine and Unity.
Specialist Facilities
UCA invests in immersive production environments that mirror modern industry standards:
- Virtual Production: The Farnham campus features an LED volume studio designed for in-camera visual effects and real-time on-set rendering.
- Production Labs: Facilities include stop-motion studios with Dragonframe capture, digital fabrication labs (Fab Lab) with 3D scanning and printing, and dedicated render farms.
- Television Infrastructure: The Maidstone TV Studios serve as an embedded academic facility, providing access to professional live galleries and editing suites.
Industry exposure is reinforced by a faculty of practicing professionals and a curriculum that offers a four-year degree option with an embedded Professional Practice Year for industry placements.
Areas of study
Software taught
Programs
11 listed- BA (Hons) Animation (opens in a new tab)
- MA Animation (opens in a new tab)
- BA (Hons) Games Arts (opens in a new tab)
- BSc (Hons) Games Development (opens in a new tab)
- BA (Hons) Games Animation
- BA (Hons) Games Design
- MA Games Arts
- MA Games Design
- BA (Hons) Virtual and Augmented Reality
- BA (Hons) Visual Effects
- BA (Hons) Comic & Concept Art
Check the school website for current entry requirements, fees and availability.
Campuses
4 listed- New Dover RoadCanterbury, Kent, United Kingdom
Canterbury Campus
- Ashley RoadEpsom, Surrey, United Kingdom
Epsom Campus
- Falkner RoadFarnham, Surrey, United Kingdom
Farnham Campus
- The Maidstone Studios, Vinters ParkMaidstone, Kent, United Kingdom
Maidstone TV Studios