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New York University Tisch School of the Arts

University

Programs
7
Founded
1965
Online
Not listed
Campuses
3

About New York University Tisch School of the Arts

The New York University Tisch School of the Arts operates as a specialized creative conservatory within a major private research university. Founded in 1965, the school organizes its media disciplines across specialized divisions, including the Maurice Kanbar Institute of Film & Television, the Institute of Emerging Media, and the Martin Scorsese Institute of Global Cinematic Arts, balancing disciplined craft training with collaborative production across departments.

Animation and Visual Effects

Housed within the Kanbar Institute, the Animation Area serves both dedicated animation students and live-action film majors integrating visual effects into narrative projects. Foundational coursework emphasizes classical observational skills; life drawing classes mandate drawing human and animal anatomy from live models so animators can translate physical volume and weight into two-dimensional designs. The curriculum then advances into mechanical motion and personality animation, concentrating on timing, spacing, and expressive movement.

Upper-level coursework mirrors professional studio production pipelines. Before entering production, students pitch concepts through style frames, mood boards, storyboards, and motion tests. In the 3D computer animation track, students work in collaborative teams through the complete pipeline, including UV layout, texturing, rigging, lighting, and rendering using Autodesk Maya and Cinema 4D. Stop motion and 2D pipelines utilize Dragon Stop Motion and the Adobe Creative Cloud suite for frame-by-frame production and compositing.

Game Design at the NYU Game Center

Located within the Media and Games Network (MAGNET) at 370 Jay Street in Brooklyn, the NYU Game Center offers BFA and MFA degrees that treat games as an artistic and cultural medium. The curriculum grounds technical training in game literacy, requiring students to analyze board games, sports, and historical video games to deconstruct systemic rules and player dynamics.

Technical instruction divides according to project scope. Unity and C# are introduced for experimental, mobile, and rapid-prototyping workflows, developed through iterative game jams. Unreal Engine serves as the core engine for larger-scale 3D projects, focusing on high visual fidelity, spatial mechanics, and multiplayer systems. All collaborative production courses emphasize studio-standard development practices, including Git branching and collaborative version control.

Virtual Production and Emerging Media

Located at Industry City in Brooklyn, the Martin Scorsese Virtual Production Center is a 45,586-square-foot facility dedicated to real-time rendering and virtual art department workflows. Serving as an Epic Games Unreal Authorized Training Center, the facility houses two column-free sound stages, broadcast control rooms, and an LED volume for in-camera visual effects training.

The facility hosts a 36-credit, nine-month Master of Professional Studies (MPS) in Virtual Production. Coursework follows a structured progression: fall semester studies cover storytelling, pre-visualization, virtual art department pipelines, and artificial intelligence toolsets, while the spring semester is devoted to executing collaborative group thesis productions on the volume stage.

Areas of study

  • 2D Animation
  • 3D Animation
  • Cinematography
  • Experimental Animation
  • Film Production
  • Game Design
  • Motion Design
  • Stop Motion Animation
  • Virtual Production
  • Visual Effects

Software taught

  • Adobe After Effects
  • Adobe Illustrator
  • Adobe InDesign
  • Adobe Photoshop
  • Avid
  • Cinema 4D
  • Dragon Stop Motion
  • Maya
  • Unity
  • Unreal Engine

Programs

7 listed

Check the school website for current entry requirements, fees and availability.

Campuses

3 listed