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Maryland Institute College of Art

College

Programs
5
Founded
1826
Online
Available
Campuses
1

About Maryland Institute College of Art

Maryland Institute College of Art (MICA) approaches visual effects, animation, and interactive media through a framework that links fine arts studio discipline with digital production pipelines. Rather than focusing solely on software training, the college grounds technical execution in narrative development, observational studies, and critical thinking.

Animation

The Animation BFA begins with classical analog foundations, requiring students to work with paper, light tables, and physical materials before progressing into digital tools. The curriculum spans 2D animation, 3D computer animation, and stop-motion fabrication, encouraging students to combine these methods into hybrid workflows.

A central feature of the department is the Astro-Animation collaborative course, developed in partnership with astrophysicists from the NASA Goddard Space Flight Center. In this course, animation students translate complex astrophysical concepts and non-narrative research data into visual explanations. These final animated works are subsequently utilized by NASA and NOAA for public science outreach.

Game Design

MICA offers both undergraduate and graduate tracks in game development, structured around collaborative studio environments:

  • Game Design (BFA): A team-based undergraduate major where students collaborate across storytelling, programming, audio design, and asset creation to develop playable games.
  • Game Design (MPS): An 18-month, 30-credit master's degree delivered entirely online in an asynchronous format. Aimed at working professionals, it covers game mechanics, production workflows, systems thinking, and documentation, culminating in a finished game prototype.

The on-campus Game Lab also facilitates applied interactive research, including projects that explore real-time game engine technology for medical and therapeutic uses, such as VR recovery applications developed with trauma centers.

Live-Action Film and Media Arts

Students pursuing time-based storytelling can also work through the undergraduate Film & Video BFA and the graduate Filmmaking MFA. These tracks emphasize location-based production throughout Baltimore along with studio filmmaking. Coursework covers pre-production, cinematography, editing, sound design, and distribution, providing live-action and post-production skills that often interface directly with animation and game design projects.

Production Facilities

Media production is supported across several specialized physical facilities on the Baltimore campus:

  • The Brown Center: Serves as the primary digital arts facility, housing Mac and PC labs with Wacom Cintiqs, Houdini 3D workstations, and Falvey Hall, a 525-seat auditorium for screenings and visiting artists.
  • The Fox Building: Contains dedicated stop-motion facilities equipped with multi-plane setups and Dragonframe capture stations for physical armature work.
  • JHU-MICA Film Centre: Operated in conjunction with Johns Hopkins University, this facility provides an expansive sound stage, a Foley and audio recording studio, green screen space, a 49-seat screening theater, and an extensive gear checkout cage with over 40 professional cinema camera packages.

Areas of study

  • 2D Animation
  • 3D Animation
  • Film Production
  • Game Design
  • Sound Design
  • Stop-Motion Animation
  • Virtual Reality

Software taught

  • Ableton Live
  • Adobe After Effects
  • Adobe Animate
  • Adobe Audition
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere
  • Apple Logic
  • Blender
  • Capture One
  • DaVinci Resolve
  • Dragonframe
  • Houdini
  • iZotope RX
  • Maxon ZBrush
  • Maya
  • Rhino
  • Soundly
  • Toon Boom Harmony
  • TouchDesigner
  • TVPaint
  • Unity
  • Unreal Engine

Programs

5 listed

Check the school website for current entry requirements, fees and availability.

Campuses

1 listed