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Kwantlen Polytechnic University

University

Programs
5
Founded
1981
Online
Not available
Campuses
1

About Kwantlen Polytechnic University

Kwantlen Polytechnic University delivers studio-focused training in animation, visual effects, and game design through its Entertainment Arts department, established in partnership with the Centre for Entertainment Arts (CEA). Located at KPU's Richmond campus in British Columbia, the department bridges public undergraduate polytechnic education with the production demands of modern creative pipelines.

Educational Pathways

The curriculum caters to both developing artists and experienced practitioners through tiered credentials:

  • Foundation in Entertainment Arts: A one-year, full-time certificate program designed as an intensive incubator. Coursework covers essential principles of figure drawing, color theory, digital sculpting, visual storytelling, and introductory 3D modeling, with a strong focus on building competitive portfolios for advanced study.
  • Advanced 3D Animation & 3D Modelling: A two-year, 96-credit diploma covering digital sculpting, look development, facial and body deformation rigging, and motion capture integration.
  • Advanced VFX (Virtual Production): A specialized two-year diploma centered on procedural simulations, fluid and destruction effects, green screen plate integration, tracker removal, and digital compositing.
  • Advanced Game Development: A technical and creative diploma covering game engine mechanics, visual scripting, level design theory, artificial intelligence behaviors, and asynchronous multiplayer networking.
  • Advanced 2D Digital Animation Production: A two-year program focusing on traditional animation fundamentals, body mechanics, digital cut-out rigging, background design, and 2D compositing workflows.

Studio-Style Training & Pipeline Integration

Advanced diploma programs operate continuously over six terms, foregoing extended summer breaks to simulate production timelines and prepare students for studio schedules. Classes take place in dedicated computer laboratories running standard professional creative suites.

Cross-discipline asset pipelines form a core part of instruction. Game development students create game-ready assets across Maya, ZBrush, and Substance 3D Painter before deploying them into Unreal Engine or Unity, progressing from visual node scripting to C# programming. In the animation and visual effects tracks, students build procedural effects in Houdini, complete node-based compositing in Nuke, and rig characters using industry-standard production workflows.

Professional Preparation

Final terms emphasize industry readiness and portfolio presentation. Through specialized technical design modules, students analyze production shots, refine digital reels, participate in mock interviews, and learn to present their work to studio standards. The program culminates in student work showcases and demo reel presentations that connect graduating cohorts directly with visiting industry recruiters.

Areas of study

  • 2D Animation
  • 3D Animation
  • 3D Modelling
  • Compositing
  • Game Development
  • Virtual Production
  • Visual Effects

Software taught

  • Blender
  • C#
  • Houdini
  • Maya
  • Nuke
  • Photoshop
  • Substance 3D Painter
  • Toon Boom Harmony
  • Unity
  • Unreal Engine
  • V-Ray
  • ZBrush

Programs

5 listed

Check the school website for current entry requirements, fees and availability.

Campuses

1 listed