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Kristiania University of Applied Sciences

College

Programs
3
Founded
1914
Online
Not available
Campuses
4

About Kristiania University of Applied Sciences

Kristiania University of Applied Sciences delivers practical, studio-oriented education in digital media, animation, and visual effects through its School of Arts, Design, and Media in Oslo. The creative media curriculum traces its lineage to the institution's 2017 merger with Westerdals Oslo ACT, bringing an established studio culture and technical production framework into the university college.

Campus Production Infrastructure

Creative media programs operate primarily out of Kristiania's Urtegata and Fjerdingen facilities in downtown Oslo. These spaces are configured around production workflows rather than standard lecture halls:

  • Motion Capture Studio: Urtegata hosts dedicated facilities for tracking live movement and biometric data used in character animation and interactive media.
  • Greenscreen Studios: Live-action capture stages support plate generation, keying, and camera tracking for visual effects integration.
  • Grading Cinemas: Color-calibrated screening environments allow students to review shots, perform look development, and conduct group critique.
  • High-Performance Labs: Dedicated PC suites provide the processing power necessary for rendering and real-time graphics pipelines.

Bachelor in Computer Arts

Taught in English, the Bachelor in Computer Arts begins with a shared first semester that establishes a cross-disciplinary foundation in visual storytelling, color theory, design fundamentals, and production pipelines. This shared coursework provides students with an understanding of upstream and downstream workflows before they diverge into one of four distinct study paths:

  • 3D Graphics: Focuses on three-dimensional asset creation, modeling, and environment design.
  • Animation: Covers character performance, timing, and cinematic motion principles.
  • Game Design: Explores real-time mechanics, level architecture, and interactive media.
  • Visual Effects: Emphasizes digital integration, asset preparation, and dynamic effects.

A central element of the program is the Media Arts Innovation Lab, where students work in cross-disciplinary teams to produce collaborative projects that replicate the interdependencies of a commercial studio.

Bachelor in Visual Effects and Studio Feedback

The Bachelor in Visual Effects focuses extensively on compositing and the technical craft of blending computer-generated assets with live-action footage. In addition to traditional 2D and 3D visual effects workflows, the curriculum incorporates virtual production and real-time rendering.

Instruction is built around regular critique sessions modeled directly on industry dailies. Students present their evolving shots in a screening environment, receiving structured critiques from faculty with backgrounds in the Norwegian and international visual effects sectors. This iterative feedback process prepares students to manage client notes, refine shots efficiently, and work productively within collaborative post-production teams.

Areas of study

  • 3D Graphics
  • Animation
  • Game Design
  • Visual Effects

Software taught

  • Maya
  • Nuke
  • Photoshop
  • Unity
  • Unreal Engine

Programs

3 listed

Check the school website for current entry requirements, fees and availability.

Campuses

4 listed