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Auckland University of Technology

University

Programs
1
Founded
2000
Online
Not available
Campuses
1

About Auckland University of Technology

Auckland University of Technology embeds its creative media curricula within the Faculty of Design and Creative Technologies, positioning animation, visual effects, and game design alongside engineering and computer science. Tracing its origins to 1895 and receiving university status in 2000, the institution structures its creative programs around technical pipeline engineering, procedural generation, and studio execution.

Learning takes place primarily at the City Campus, centered in the Sir Paul Reeves building. The facility features open collaborative zones designed to connect students across visual effects, software engineering, and communications for prototyping and reviewing interactive media.

Production Infrastructure

The university maintains specialist facilities designed to mirror digital production pipelines:

  • Virtual Production Studio: Equipped with dynamic LED volumes for in-camera visual effects, combining physical sets with real-time digital environments.
  • Motion Capture Lab: High-fidelity tracking suited for character performance capture and game asset animation.
  • Green Screen and VFX Studios: Dedicated spaces for chroma key capture and node-based compositing workflows.
  • Digital Fabrication Studio: Prototyping equipment enabling students to translate 3D digital assets into physical models.

Curriculum and Toolsets

The primary undergraduate pathway is the Animation, Visual Effects and Game Design major within the Bachelor of Design. First-year students work directly in practical studio environments, tackling applied narrative exercises such as the VFX Trailer project, where they pitch, shoot, and composite a short film preview using green-screen footage and digital simulations. In subsequent years, coursework advances into procedural simulation, real-time interactive development, and digital compositing.

AUT's Digital Design Department is a certified SideFX Houdini Partner. Core software instruction emphasizes standard production tools, including Houdini for node-based simulations, Autodesk Maya for 3D modeling and character rigging, Foundry Nuke for compositing, and Unreal Engine for real-time environments and virtual production.

Student projects are publicly reviewed through events such as the AD20 Festival, Mid-Year Open Studio, and the Creative Technologies Showcase, providing opportunities for critique from industry practitioners.

Areas of study

  • Animation
  • Creative Technologies
  • Game Design
  • Motion Capture
  • Motion Design
  • Virtual Production
  • Visual Effects

Software taught

  • Houdini
  • Maya
  • Nuke
  • Unreal Engine

Programs

1 listed

Check the school website for current entry requirements, fees and availability.

Campuses

1 listed