About the role
Company Overview
Playdead is an independent game developer and publisher based in Copenhagen, Denmark, founded in 2006 by Arnt Jensen. The company has produced critically acclaimed titles LIMBO and INSIDE. Currently, the team consists of more than 100 creative professionals working on a 3rd-person science fiction adventure set in a remote corner of the universe. The studio culture focuses on experimentation, collaboration, and a refusal to implement crunching towards arbitrary deadlines.
Position Overview
Playdead is seeking an experienced ZBrush Modeller to join their team in Copenhagen. The role involves creating and sculpting high-quality architectural and organic models within a 3D open-world environment. The work is highly visually driven, requiring a strong eye for visual composition. The ideal candidate enjoys setting their own goals, managing their own schedule, and adapting to existing visual styles and methods while contributing new ideas.
Responsibilities
- Creating and sculpting high-quality architectural and organic models to produce believable locations within a large, open-world environment.
- Collaborating with other artists and designers to support level design and construction.
- Iterating on existing designs and integrating feedback in line with the project's art direction.
Requirements
- Experience working on the development of at least one released 3D game.
- A link to an online portfolio showing attention to detail and strong art sensibilities regarding composition and overall modelling.
- Ability to work at the Playdead office in Copenhagen, Denmark.
- Demonstrated passion for game development and gaming overall.
- Ability to manage own goals and schedule.
Desired Skills
- Experience with 3D packages such as Blender, Maya, or Modo.
- Experience with game engines such as Unity or Unreal.
Technical Keywords
- ZBrush
- Modelling
- Sculpture
- 3D
- Iteration
Benefits and Working Conditions
- Relocation and visa support provided if required.
- Close-knit, collaborative working environment.
- Focus on employee autonomy in managing schedules.
- Absence of crunch culture.