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CITI

Virtual Production Unreal Engine Artist

Citizen
Location
New York, United States
Experience
Senior
Posted
Sep 15, 2026
Type
Freelance · Remote

About the role

About the Company

New York technology company launching a live broadcast studio.

The Project

Development of a live broadcast studio utilizing green-screen virtual production. The setup involves Unreal Engine 5 and Aximmetry (Broadcast edition with AX Scene Editor), using locked camera shots with no tracking and virtual camera movement. The output is 1080p60 in 16:9 and a 9:16 vertical cut, running on a single RTX 5090 workstation. NDA is required upon signature; references will be shared after the NDA.


The Work

The goal is to create one hero set: a dark, cinematic, photoreal real-time interior. The aesthetic is a near-future control room meets a modern intelligence-operations center, characterized as restrained, expensive, and not sci-fi kitsch. The centerpiece is a 3-seat arc anchor desk, with a 4-seat variant for a second studio. You will build, light, and operate the set inside Aximmetry with presenters keyed in.

Responsibilities

  • Model, dress, and light the set in UE5 (Lumen, Nanite, Megascans) to a photoreal, high-end register. Lighting is critical, specifically for dark reflective floors, glass, and brushed metal under studio lighting from three fixed cameras.
  • Create three states on one set: standard, cinematic dark, and breaking-red. These must be switchable live by an operator without touching Unreal.
  • Package the project for Aximmetry (Unreal for Aximmetry / AX Scene Editor) and verify it loads and holds a locked 60 fps in the current Aximmetry release with headroom for keying and live inputs.
  • Implement a talent placement layer including billboards, shadow planes, reflection catchers, and floor contact for convincing integration. Match virtual lighting to the physical key, fill, and rim lights on set.
  • Build a virtual camera library featuring wides, singles per seat, push-ins, and a signature opener, all triggered from Aximmetry.
  • Wire in-set screens as live NDI inputs through Aximmetry.
  • Provide documentation and hand-off to ensure a technical operator can run the show without assistance.

Qualifications

Must Have

  • Shipped virtual production or live broadcast work in Unreal Engine, specifically sets that ran with real presenters keyed in (not just beauty renders).
  • Proven ability to perform photoreal real-time lighting in UE5.
  • Aximmetry experience strongly preferred; strong backgrounds in Vizrt, Zero Density, or Pixotope will be considered if the candidate can demonstrate equivalent work and transition to Aximmetry quickly.
  • Green-screen compositing craft, including matched light direction and color temperature, clean floor contact, and no fringe.
  • UE5 performance discipline, including expertise in Lumen, Nanite, LODs, texture budgets, and the judgment to optimize geometry for fixed camera angles.

Nice to Have

  • News or live-event set design credits.
  • Experience with NDI, DMX, Stream Deck / Bitfocus Companion, or OBS in a live chain.
  • Motion graphics skills for in-set screens.
  • Located in US or Europe time zones with working overlap to New York.

Engagement

  • Remote position.
  • Engagement model: Hourly or fixed bid.
  • Timeline: Immediate start; six to eight weeks to first air.
  • Ongoing work is likely, including additional sets, seasonal variants, and event builds.

How to Apply

Submit the following:

  • CV.
  • Two or three links to sets running live with keyed talent (video preferred).
  • Details on which Aximmetry edition and version you last shipped on (or comparable engine).
  • Rate.
  • Availability.
  • Time zone.
  • Note: Applications without a live-composite example will not be reviewed.
CITI

Citizen

Tools & Infrastructure
Open roles
3
Founded
2015
Employees
51-200
Location
New York, United States