About the role
Job Overview
- Role: VFX Artist (Splinter Cell Remake)
- Location: Ubisoft Toronto
- Contract Type: Permanent, Full-time
- Work Flexibility: Office-based
- Compensation: CAD 85,000 - CAD 105,000 annually
Company Description
Ubisoft is a global leader in gaming creating original and memorable experiences including Assassin’s Creed, Rainbow Six, and Just Dance. The company values diverse perspectives and innovation.
Job Description
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. You will craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.
Key Responsibilities
- Collaborate with the leadership team to understand the creative vision and establish visual effect priorities.
- Create real-time textures and particle effects for gameplay and scripted sequences.
- Produce visual effects such as smoke, explosions, and other immersive in-game effects.
- Create and integrate VFX for scripted events within the game experience.
- Build environmental and cinematic effects using particle systems and textures.
- Integrate VFX into the game engine.
- Partner with the programming team to identify needs and develop tools.
- Refine and optimize effects based on playtest results and feedback from cross-functional teams.
- Work within technical constraints to deliver visually appealing and performant effects.
- Collaborate effectively with production teams while managing tasks with a high level of ownership.
Qualifications
- Experience:
- Relevant experience creating VFX for video games with at least two shipped AAA titles.
- Technical Skills:
- Experience with the Snowdrop engine or another real-time game engine such as Unreal Engine.
- Experience with 2D art tools such as Photoshop, After Effects, or Nuke.
- Experience with 3D software such as Maya or 3DS Max.
- Assets:
- Experience creating VFX for scripted events.
- Knowledge of procedural generation software such as Houdini.
- Experience creating and optimizing shaders.
- Soft Skills:
- Strong organization, adaptability, and a collaborative mindset.
Application Requirements
- CV highlighting relevant skills and experiences.
- Portfolio or project links showcasing process and best work.
Additional Information
The final base salary offered will be determined within compensation standards following the interview process, based on factors including experience, skills, qualifications, scope of responsibilities, location, and internal equity. Total compensation may include other elements such as variable pay or benefits where applicable.