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PRI
Location
Auckland, New Zealand
Experience
Mid · Senior
Posted
Aug 18, 2026
Type
Contract · On-site

About the role

Studio Overview

Prismatic Studios is a team of creators shaping the future of interactive technology. The studio works across games and interactive experiences, tackling technical challenges and delivering projects for clients around the world. The team values creativity, collaboration, and growth. While based in Auckland, some roles may be open to remote candidates within New Zealand.


Concept Artist (Unannounced Internal IP)

Job Description

Prismatic Studios is developing its first original internal IP and is looking for a Concept Artist to help shape the creative and visual direction of the game. Responsibilities include concepting characters, creatures, locations, and the overall visual style. You will explore different ideas and visual directions, develop concepts from initial sketches through to polished artwork, and establish a strong visual foundation. You will work closely with the Art Lead and development team to iterate on ideas, respond to feedback, and create clear visual references for the 3D art team.

Key Responsibilities

  • Work closely with the Art Lead to help define and develop the visual direction of the game.
  • Create concept art to explore characters, designs, ideas, and visual styles during early-stage development.
  • Develop strong character concepts with a focus on proportion, silhouette, form, and visual appeal.
  • Explore and iterate on different artistic directions to help establish the visual look of the game.
  • Translate high-level creative ideas into clear and compelling visual concepts.
  • Collaborate with design and other members of the development team to support gameplay and worldbuilding.
  • Produce concept artwork that can be used as a visual reference by 3D artists and other members of the production team.
  • Iterate quickly based on feedback and contribute to an open and collaborative creative process.
  • Help establish and maintain visual consistency as the project’s art direction develops.

Job Requirements

  • Proven experience working as a Concept Artist or in a similar art role.
  • Strong portfolio demonstrating high-quality character art and concept development.
  • Excellent understanding of proportions, form, anatomy, and silhouette.
  • Strong visual communication and the ability to develop ideas from rough concepts through to polished artwork.
  • Ability to work confidently across different artistic styles.
  • Strong understanding of composition, colour, shape, and visual storytelling.
  • Excellent communication and collaboration skills.
  • Ability to take direction, respond to feedback, and iterate quickly.

Additional Valuable Skills

  • Experience with 3D modelling or other 3D workflows.
  • Experience working in graphic design.
  • Previous experience working in game development.
  • Experience with UI design.
  • Familiarity with Unreal Engine.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be supported for the right candidate)
  • Eligibility: Must have the right to work in New Zealand
  • Rate: NZD $34 – $43.50 / hr
  • Status: Immediate Start Available

3D Animator (Unannounced Internal IP)

Job Description

The studio is seeking a 3D Animator to bring characters and creatures to life for an internal IP. The role involves creating and refining animations and implementing them in-engine. You will work closely with the Art Lead to ensure animations support the game's visual style, gameplay, and overall feel.

Key Responsibilities

  • Create high-quality character and creature animations for a melee action game.
  • Animate a range of gameplay actions, movement, combat, and other character behaviours.
  • Work closely with the Art Lead and development team to ensure animations fit the game’s visual style and gameplay requirements.
  • Develop and iterate on animations based on feedback and gameplay testing.
  • Prepare and implement animation assets for use in a real-time game environment.
  • Help identify and resolve animation issues during development.
  • Contribute to the development and refinement of the game’s animation pipeline and processes.

Job Requirements

  • Prior experience as a 3D Animator within game development.
  • Strong understanding of core animation principles.
  • Experience creating character and creature animations for real-time games.
  • Familiarity with modern 3D art and animation software (such as Blender, Maya, Houdini, or Unreal Engine).
  • Strong portfolio demonstrating character and creature animation.
  • Good understanding of how animation needs to be created and prepared for use in a real-time game.
  • Ability to work collaboratively with artists, designers, and engineers.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills

  • Experience with Unreal Engine animation tools and pipelines.
  • Experience with rigging and character setup.
  • Experience creating melee combat animations.
  • Experience working with motion capture and cleaning or editing mocap data.
  • General 3D workflow understanding.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be supported for the right candidate)
  • Eligibility: Must have the right to work in New Zealand
  • Rate: NZD $32 – $41.50 / hr

3D Character Artist (Unannounced Internal IP)

Job Description

Prismatic Studios is seeking a 3D Character Artist to help define and develop characters for an original internal IP. You will work across the character art pipeline from initial modelling through to game-ready assets.

Key Responsibilities

  • Create high-quality 3D character assets for the game.
  • Work across the character art pipeline, including high-poly and low-poly modelling, UVs, and texturing.
  • Create characters that fit the game’s visual style and proportions.
  • Work closely with the Art Lead to develop and refine character designs and visual direction.
  • Create and refine textures using tools such as Substance Painter or Marmoset.
  • Work closely with other artists to ensure characters integrate well with the wider art style and asset pipeline.
  • Iterate on assets based on feedback from the Art Lead and wider development team.
  • Help identify and resolve artistic and technical issues throughout the character creation process.

Job Requirements

  • Experience as a 3D Character Artist, ideally within game development.
  • Strong portfolio demonstrating high-quality 3D character art.
  • Excellent understanding of human proportions and anatomy.
  • Strong understanding of style, shape, and stylised proportions.
  • Strong art fundamentals.
  • Experience creating both high-poly and low-poly character assets.
  • Experience with UV creation and optimisation.
  • Experience with texturing tools such as Substance Painter or Marmoset.
  • Experience with modern 3D software such as Blender, Maya, 3ds Max, or ZBrush.
  • Understanding of the requirements of creating game-ready character assets.
  • Ability to work collaboratively with artists, designers, and other members of the development team.
  • Strong communication skills and an ability to take feedback and iterate quickly.

Additional Valuable Skills

  • Experience with hand-painted style character art.
  • Experience creating 3D assets outside of character art.
  • Broader game-ready asset creation experience.
  • Understanding of character rigging and setup.
  • Experience with weight painting and skinning.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be supported for the right candidate)
  • Eligibility: Must have the right to work in New Zealand
  • Rate: NZD $32 – $41.50 / hr

VFX / Technical Artist (Unannounced Internal IP)

Job Description

This role focuses on building visual effects and technical art systems for an internal IP. Work includes Niagara, materials and shaders, PCG, and lighting. You will help identify and solve technical challenges and ensure visual content performs well in-game.

Key Responsibilities

  • Create and implement real-time visual effects in Unreal Engine using Niagara.
  • Develop materials and shaders to support the game’s visual style and gameplay.
  • Explore and develop procedural workflows to improve the creation of game content (such as PCG).
  • Contribute to lighting and other visual systems within Unreal Engine.
  • Identify and solve artistic and technical challenges throughout development.
  • Profile and optimise visual effects, materials, and other art systems to ensure they perform effectively in-game.
  • Help develop and refine technical art workflows and processes as the project evolves.
  • Support other members of the art team with technical problem-solving where required.

Job Requirements

  • Strong experience working with Unreal Engine.
  • Experience creating real-time VFX using Niagara.
  • Strong understanding of materials and shaders.
  • Experience with Unreal Engine PCG or similar procedural systems.
  • Experience with lighting within a real-time game environment.
  • Understanding of procedural workflows, such as Houdini, PCG, procedural Blender workflows, or similar tools.
  • Good understanding of optimisation and the performance requirements of real-time content.
  • Ability to work across both the artistic and technical aspects of game development.
  • Strong communication and collaboration skills.
  • Ability to take direction, solve problems independently, and iterate on solutions.

Additional Valuable Skills

  • 3D modelling experience or broader 3D art experience.
  • Strong general art fundamentals.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand (Remote within NZ may be supported for the right candidate)
  • Eligibility: Must have the right to work in New Zealand
  • Rate: NZD $40 – $50.50 / hr

Senior 3D Generalist

Job Description

This is a broad role creating high-quality, game-ready content across client projects. You will work closely with artists, designers, engineers, and production. The role requires comfort in production-ready modelling, material building, and animation, as well as an understanding of the full real-time content creation pipeline. You will contribute to R&D, improve art pipelines, and mentor junior artists.

Key Responsibilities

  • Create high-quality real-time 3D assets, including modelling, UV mapping, texturing and material creation.
  • Produce high-quality character and creature animations where required.
  • Implement and validate assets and animations within Unreal Engine.
  • Ensure assets meet visual quality, technical requirements and performance budgets.
  • Work across multiple stages of the content pipeline depending on project needs.
  • Identify and resolve production or pipeline issues affecting content creation.
  • Contribute to the development and documentation of art pipelines and best practices.
  • Review work and provide constructive feedback to other artists.
  • Mentor junior artists and help maintain a high standard of quality across the team.

Job Requirements

  • 4+ years of professional experience as a 3D Artist or 3D Generalist.
  • Strong experience creating high-quality real-time assets for games.
  • Professional experience in both 3D modelling and animation.
  • Strong proficiency in Maya.
  • Experience with Substance Painter or equivalent texturing software.
  • Experience implementing assets and animations in Unreal Engine.
  • Solid understanding of rigging and animation workflows.
  • Strong understanding of real-time rendering, PBR workflows and optimisation techniques.
  • Ability to work across multiple art disciplines depending on project requirements.
  • Strong communication skills and ability to collaborate within multidisciplinary teams.
  • Self-driven, organised and capable of independently managing workload.
  • Education Background: A relevant qualification in 3D Art, Animation, Game Development, or equivalent experience.

Additional Valuable Skills

  • Chinese language proficiency: Very valuable due to close collaboration with international teams.
  • A strong portfolio demonstrating high-quality real-time assets.
  • Familiarity with rigging or technical art workflows.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand
  • Eligibility: Must have the right to work in New Zealand
  • Rate: NZD $45 – $57.50 / hr

Game Designer

Job Description

Responsible for designing and delivering gameplay systems, mechanics, and content across client projects. This role involves end-to-end ownership of design work, producing documentation, and iterating based on playtesting. You will also contribute to R&D by prototyping early designs and validating concepts.

Key Responsibilities

  • Design, own, and implement gameplay systems, mechanics, and level content across client projects, collaborating closely with Art, Engineering, and Production teams.
  • Translate high-level creative direction into clear, actionable designs.
  • Produce and maintain high-quality design documentation (GDDs, feature specs, and supporting materials).
  • Lead playtesting and balance reviews for your features, translating feedback into clear insights and actionable iteration plans.
  • Conduct in-depth competitor analysis and gameplay research. Keep up with gaming industry trends by playing and deeply analysing competitors’ games.
  • Collaborate with production to support planning, scoping, and task tracking, proactively identifying development risks and dependencies.
  • Contribute to R&D initiatives, exploring and validating new tools, workflows, and design approaches to improve studio capability.
  • Collaborate closely with other disciplines and with external stakeholders.
  • Provide guidance and mentorship to junior designers where appropriate, supporting their growth and development.

Job Requirements

  • 3+ years of experience as a Game Designer (or equivalent), with shipped titles or meaningful contributions to commercial game projects.
  • Strong understanding of gameplay systems, player experience, and game feel, with the ability to design engaging and well-balanced core loops.
  • Ability to take ownership of features and deliver them end-to-end.
  • Excellent analytical and problem-solving skills, with the ability to break down complex systems and communicate solutions clearly.
  • Strong written and verbal communication skills, with experience creating clear, structured design documentation.
  • Proficiency in Microsoft Office (Excel, Word, PowerPoint) and experience with design/ideation tools (Figma, Miro, XMind, Visio).
  • Experience working with project management and collaboration tools such as Jira, Confluence, and version control systems (e.g. Git).
  • Solid understanding of game development pipelines and cross-discipline workflows.
  • Hands-on experience with industry-standard game engines such as Unity or Unreal Engine.
  • Self-driven, reliable, and comfortable working in fast-paced, collaborative environments.

Additional Valuable Skills

  • Chinese language proficiency: Very valuable due to close collaboration with international teams.
  • A portfolio showcasing shipped work, prototypes, or high-quality personal projects.

Terms

  • Contract Type: Full-Time Contract
  • Location: On-Site in Auckland, New Zealand
  • Eligibility: Must have the right to work in New Zealand
PRI

Prismatic Studios

Games & Interactive
Open roles
7
Founded
2020
Employees
11-50
Location
Auckland, New Zealand