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KIN

UX Designer

King
Location
Stockholm, Stockholm County
Experience
Senior
Posted
Sep 23, 2026
Type
Contract · On-site

About the role

Role Overview

This is a 6 month fixed-term maternity cover position. The role focuses on transforming the developer experience at King by resetting the continuous integration (CI) orchestration. The objective is to modernize the foundations of the CI ecosystem, address accumulated complexity, simplify critical workflows, and create a developer ecosystem that aids game teams in building and delivering games effectively.


Responsibilities

  • Define and lead research into King’s existing CI workflows using qualitative and quantitative methods.
  • Identify pain points, workarounds, and unmet needs, translating findings into prioritized outcomes and clearly articulated user stories or jobs-to-be-done.
  • Map current and future developer journeys across CI and the wider developer ecosystem.
  • Work with engineers and game teams to design, prototype, and evaluate intuitive, efficient CI workflows.
  • Facilitate workshops to build shared understanding, explore solutions, and align teams around priorities.
  • Communicate complex systems and design decisions clearly, influencing initiative direction through evidence, systems thinking, and constructive challenge.
  • Establish sustainable practices for continuing to learn from users as the CI ecosystem evolves.

Skills and Experience

Must Have

  • Extensive experience as a senior UX, product, or service designer with a track record of leading complex, high-impact work through expertise and influence.
  • Deep user research expertise, including planning and leading substantial studies and turning findings into product direction and practical design decisions.
  • Strong interaction and workflow design skills, particularly for complex tools, systems, or end-to-end user journeys.
  • Experience applying jobs-to-be-done or comparable outcome-led frameworks.
  • Confidence working closely with engineers and engaging with technical subject matter.
  • Excellent facilitation, communication, and stakeholder-management skills, with the ability to create alignment around competing needs and constraints.
  • Ability to work independently, bring structure to ambiguity, and balance user needs with technical and delivery considerations.

Particularly Valuable

  • Experience designing developer tools, internal platforms, or other products for technical users.
  • Familiarity with continuous integration and delivery, build systems, or software-development workflows.
  • Experience with Jenkins, Buildkite, or comparable CI/CD platforms.
  • Experience simplifying legacy systems or supporting large-scale platform transformations.
  • Knowledge of service design or systems thinking, particularly when working across interconnected tools, workflows, and teams.
  • Experience working in a large-scale engineering or game-development organization.

Definition of Success

  • A robust, evidence-based understanding of how game teams experience CI today.
  • Clear priorities based on the outcomes users need to achieve rather than existing system features.
  • Simpler, smoother, and more coherent CI workflows.
  • End-to-end developer journeys that function effectively across the wider King ecosystem.
  • Strong collaboration between Build & Infrastructure teams and the game teams they support.
  • A sustainable foundation for continuing to improve the CI experience.

Organizational Context

  • Craft: UX & UI.
  • Department: Shared Tech. This division works across all technology powering live games, including data infrastructure, machine learning, payments infrastructure, and the game engine.
  • Company Mission: Making the World Playful.
  • Locations: Stockholm (Malmskillnadsgatan) or Malmö (Storgatan).
KIN

King

Games & Interactive
Open roles
98
Founded
2003
Employees
1001-5000
Location
10 offices