About the role
Role Overview
As a UX Design Consultant, you will work on one of the game projects in a cross-disciplinary team, taking ownership for UX design of features to improve the end-user experience. You will be part of shipping new features and balancing maintenance of existing features for live service games.
Key Details
- Start: As soon as possible
- Contract: 6 months
- Location: Stockholm (on-site; only considering candidates already residing in Sweden)
Responsibilities
- Collaborate across disciplines and align stakeholders to define clear problem statements, user needs, and design solutions to solve those.
- Own the user experience of various features end-to-end, from defining problems and needs iterating all the way until they are in the players’ hands.
- Design using user flows, wireframes, and prototypes that adhere to the game’s design system and style guides.
- Work on a range of experiences, from crafting systems to character customization, based on where we can have the biggest impact.
- Work proactively, identifying gaps in the user experience to inform design decisions.
- Consider systems before individual screens; consider edge cases early, flexible design solutions, and aim for coherency in design choices.
- Deliver and explore many possible solutions while being able to narrow down and pivot with relevant feedback.
- Contribute and foster a culture of sharing and feedback on design.
- Leverage the team’s combined expertise in finding the best solutions and increase the knowledge across the studio.
Qualifications
- 4+ years of experience in UX/UI or product design in games.
- A creative and curious mind motivated by understanding user needs and how to fill those to improve the experience.
- Strong communication skills to clearly convey design decisions early and frequently under development.
- Experience in using both qualitative and quantitative data to understand user needs and finding possible design solutions.
- Experience with different platforms and input methods, such as focus-based input.
- Ability to work in a fast-paced environment with shifting priorities for the biggest impact.
- An interest in games and player experiences.
- A portfolio with relevant projects showcasing your design process and impact.
- Knowledge or willingness to work hands-on in game engines.
- Fluency in English.
Company Culture and Benefits
- Competitive salaries.
- Passionate colleagues to share knowledge with.
- A journey into the unknown to build creative, surprising, and beautiful experiences together.
- Culture of shared success, shared failure, and mutual learning.
- Encouragement to be yourself.