About the role
Role Overview
Calima Lab is seeking a highly specialized Unreal Engine Artist with a strong background in both Architectural Visualization (Archviz) and Game Cinematics. Candidates must demonstrate high-quality work in both fields, including large-scale real estate developments and game environment/cinematic creation.
Core Responsibilities
- Creation of real-time cinematics for large-scale real estate developments (cities, neighborhoods, masterplans, and theme parks).
- Development of environments, cinematics, and trailers for game projects.
- Execution of high-end lighting, lookdev, and cinematic presentation within Unreal Engine.
- Achieving a photorealistic visual bar comparable to high-end offline rendering workflows.
Required Skills and Qualifications
- Technical Proficiency: Strong understanding of lighting, materials, composition, optimization, atmosphere, and cinematic tools in Unreal Engine.
- Software Expertise: Ideally proficient in 3Ds Max or Maya combined with Unreal Engine.
- Portfolio Requirements: Must provide a direct link to a reel or portfolio that demonstrates high-quality experience in both Archviz/large-scale real estate and game cinematics/environments.
Position Details
- Location: Open to remote talent worldwide or in-house at the Dubai office.
- Employment Type: Open to both project-based collaborations and permanent positions, depending on experience, availability, and fit.
Application Instructions
Interested candidates should reach out via the provided link with the following information:
- A brief description of experience.
- Software expertise.
- Current location and availability.
- A direct link to a reel or portfolio showcasing both Archviz and gaming work (or separate reels for each).