About the role
About Prism Studio
Prism Studio is a Malta-based game development studio making bold, player-first games. The team is small, cross-disciplinary, and works remotely across Europe with a culture built on ownership, trust, and self-management. Their first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show, currently in development with the community through closed playtests.
About the Role
The studio is seeking a Lead UX/UI Designer to own the user interface and player experience for Heptic Arena across PC and console. This is a player/coach role reporting to the Creative Director. Responsibilities include setting the UI vision, standards, and direction, while remaining hands-on with screen design, asset creation, and engine-level work. While there is no line management, the role involves mentoring junior designers and freelancers, reviewing their work, and serving as the primary point of contact for UI and UX decisions across art, design, engineering, and production teams.
Key Responsibilities
- Lead, manage, define, and maintain the Heptic Arena player UX/UI visual language and design system, including components, typography, iconography, color, motion, and accessibility guidelines.
- Lead UI/UX across the full player journey, including front end, HUD, menus, progression, store, social features, and onboarding.
- Propose, concept, design, prototype, and deliver wireframes, user flows, screen maps, mockups, and final UI assets from early concept through to polish.
- Work closely with Game Design and Engineering on implementation in Unreal Engine and resolve UX trade-offs and technical constraints early.
- Utilize playtest feedback, analytics, and A/B testing to identify UX problems and iterate on solutions.
- Mentor junior designers and freelancers through design reviews, feedback, and the creation of clear briefs.
- Estimate, plan, and prioritize UX/UI work with Production; execute and control development and distribute UX/UI tasks in Jira.
- Own UX/UI documentation in Confluence to ensure it remains the single source of truth for the team.
- Set up review and QA processes to ensure implemented UI meets quality, consistency, and accessibility standards.
- Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience.
About You
- 5+ years of experience in game UI/UX design, including at least one shipped PC or console title.
- Strong portfolio of PC/console game UI work (not mobile) demonstrating both systems-level thinking and polished visual execution.
- Deep knowledge of UI design principles, information hierarchy, and usability, specifically for real-time, action-heavy games.
- Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred).
- Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD, or similar.
- Experience building and maintaining a UI design system or style guide.
- Proven ability to guide and mentor other designers and provide clear, constructive feedback.
- Strong communication and documentation skills, with confidence in presenting and defending design decisions to stakeholders.
- Comfortable using Jira, Confluence, and Google Workspace.
- Self-driven, organized, and able to thrive in a remote, self-managing team.
- Based in or near the Central European time zone (CET ± 2 hours).
Nice to Have
- Experience with UI animation and motion design, such as After Effects, Rive, or in-engine animation.
- Experience with multiplayer, live-service, or competitive shooter UI, including HUDs, scoreboards, matchmaking, stores, and battle passes.
- Knowledge of console platform UI guidelines.
- Familiarity with accessibility standards for games.
- Experience running or analyzing usability tests.
Working Conditions
- Employment Type: Contractor
- Location: Remote (Europe)
- Culture: Open, friendly, global team built on talent and communication. The studio operates as one unit with a common goal, fostering a culture of self-management and ownership.