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MILL
Location
Lyon, Auvergne-Rhône-Alpes
Experience
Senior
Posted
Sep 17, 2026
Type
Permanent · On-site

About the role

Mission

As a Technical UI Designer, you will craft and bring to life the interface of Million Lords. You’ll create clear, appealing UI assets and satisfying motion that make interfaces impactful, smooth and rewarding, while respecting the game’s visual identity.

Responsibilities

  • Design and deliver interfaces for new features and live ops, while improving existing screens through incremental enhancements (visual hierarchy, readability, and overall appeal).
  • Collaborate closely with the design and Art teams to translate gameplay needs and user journeys into creative and visually appealing interfaces.
  • Define the graphical aspects of the interface (shapes, iconography, typography, colors, animations, textures, logos) while taking into account the game’s art direction as well as mobile technical and performance constraints.
  • Prototype, test, and iterate on interfaces based on feedback from the design, art, and product teams in order to optimize the player experience.
  • Create animations, micro-interactions, and visual effects (motion design / VFX) that enhance clarity, player feedback, and engagement (transitions, action feedback, reward moments, etc.).
  • Implement UI and motion elements in Unity in collaboration with programmers, ensuring their integration and proper functioning across different mobile devices.

Qualifications

  • 5+ years of experience in UI Design within the video game industry on mobile games.
  • Strong graphic design skills with a good understanding of art direction.
  • Excellent visual communication and interface design fundamentals.
  • Motion design skills for UI animations and micro-interactions.
  • Proficiency with the Adobe Creative Suite (Photoshop, Illustrator, After Effects, etc.).
  • Knowledge of VFX applied to UI and player feedback.
  • Ability to implement UI and motion elements in a game engine (Unity) in collaboration with developers.
  • Fluent in French, knowledge in English is a plus.

Soft Skills

  • Strong cross-disciplinary communication with game designers, UX designers, artists, programmers, and production teams.
  • Ability to prioritize tasks, manage iterations, and meet deadlines while maintaining quality.
  • High attention to detail with a strong sense of polish and quality.
  • Collaborative mindset and openness to feedback to improve the player experience.

Perks

  • Hybrid work: 2 days remote per week for Lyon-based employees.
  • Flexible working hours with the option of a 4.5-day week.
  • Opportunity to become a shareholder of the company.
  • Lunch card: €8/day, 50% covered by the company.
  • Access to sports equipment in the office.
  • Training & conferences supported to help you grow.
  • Quarterly/Monthly team lunches and a Christmas gift card.

Recruitment Process

  1. Initial talk with Isabelle (Talent Acquisition Manager) to understand your background and walk you through the process.
  2. Interview with Matthieu (Lead Product & UX Design) and Tiavina (Art Director) to align on expectations and vision.
  3. Case study to assess your UI, motion design, and problem-solving skills.
  4. Final interview with Benoit (CEO) and Sylvain (Executive Producer).

Additional Information

  • Contract: Full-time.
  • Location: Based in Lyon or remote from France, with regular on-site visits (2–3 days/month in Lyon).
  • Start date: As soon as possible.

Company Information

At Million Victories, we aim to bring the powerful emotions of Massively Multiplayer Online (MMO) games to millions of players: the thrill of epic battles, the pride of shared progress, the strength of a united community.

  • Strategy: We create unique, innovative, and accessible MMO games for mobile.
  • Team: A team of 35 professionals, backed by $40 million in funding.
  • Values: Ambition, originality, respect.
  • Culture: Performance grows from trust, autonomy, and the richness of diverse backgrounds and perspectives.
MILL

Million Victories

Games & Interactive
Open roles
2
Founded
2017
Employees
51-200
Location
2 offices