About the role
Company Overview
SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Based in the heart of Copenhagen, the company aims to create playful moments that inspire their fans. The studio fosters a highly collaborative, feedback-friendly environment where art serves as a northstar.
Responsibilities
- Create polished, lively UI art that enhances the established art direction and stays true to the Subway Surfers brand.
- Design intuitive and engaging UI screens, assets, and interactions for new and existing game features.
- Develop and present UI concepts and interactive prototypes that clearly communicate the intended look, feel, and player experience.
- Collaborate closely with the art, design and engineering to bring player-centric features from concept to implementation.
- Contribute to UX work through wireframes, user flows and prototypes.
- Create and maintain UI design systems, style guides, and documentation to support consistency and scalability across screens and features.
- Work directly with the Unity engine on pixel-perfect UI Implementation and asset performance optimization.
Role Progression
- First Month: Dive into tools, pipelines, and the team. Get to know the direction of the game and start contributing to UI work and discussions.
- Within 3 Months: Own key UI assignments and work closely with game design to shape and refine the player journey.
- By 12 Months: Become a core part of the creative engine, raising the bar for UI art and design, pushing for polish, and helping define visual quality across the studio.
Requirements
- A strong portfolio demonstrating solid UI work for games, with clear examples of creating intuitive, polished, and engaging UIs.
- Ability to follow - and build on - an established art direction.
- Experience creating wireframes, user flows and mockups.
- Skilled at designing, rendering - and possibly animating - high-quality UI elements that bring personality and clarity to the player experience.
- Proficiency with modern UI/UX and prototyping tools, particularly Figma.
- Experience working with Unity or similar engines, and a solid understanding of UI implementation.
Bonus Points
- Experience working on large-scale live service mobile games.
Life at SYBO
- Work Environment: State-of-the-art studio in Copenhagen.
- Tools & Gear: Access to the latest tools and equipment; home-office budget provided.
- Relocation: In-house relocation specialists assist those moving to Copenhagen.
- Benefits:
- Delicious lunch buffet.
- Variety of healthy snacks.
- Regular social events.
- Team Composition: Diverse group of colleagues from over 40 countries.
- Location & Flexibility: Copenhagen-based with hybrid working options.
Equal Opportunity
SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.