About the role
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.
This is a hybrid / onsite position.
For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I & II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
What you will do:
- Create and apply materials across a variety of subject matter
- Troubleshoot and maintain levels to stay in frame rate, memory, and design spec
- Act as point of contact to achieve design and art direction goals as it pertains to building game art
What skills you will use:
- 5+ years experience modeling high quality environments. Likely at least one shipped AAA title
- Strong ability to define complex looks for the most challenging levels with minimal concept art and direction
- Expert understanding of how to build environments in AAA game development
- Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
- Strong art sensibilities related to color, composition and scale
- Self-motivated—can execute the vision for the level until completion in a timely and efficient manner.
- Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
- Full understanding of shader construction using a material editor for rendering physically based game environments
- Able to create efficient UV layouts and bake textures from high res meshes
- Strong ability to create tiling and trim texture sets
- Manage texture memory and Shader performance
- Great team-player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration.
- Able to meet schedules, be flexible and proactive, communicating evolving project needs
- Proficiency using Maya, Substance, ZBrush, or equivalent software
Additional Information
- Location: United States, Santa Monica, CA
- Equal Opportunity: Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
- Benefits: Eligible for benefit offerings that include medical, dental, and vision.
- Compensation: The estimated base pay range for this role is $69.09 - $86.35 USD hourly, varying based on job-related factors including knowledge, skills, experience, and location.
- Background Checks: Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.