About the role
Responsibilities
- Time of the day library creation.
- Sky box material customization.
- Local lighting on the level with game/level artists collaborations.
- Checking and controlling PBR and PBL on the project.
- Creating custom HDRI maps.
- Scripting simple lighting functions and IES profiles.
- Monitoring performance on the level.
- Testing levels for playability and stability.
Requirements
- Solid understanding lighting in real-time engines.
- Exceptional eye for color and composition, and light and shadow.
- Strong knowledge of how light reacts with PBR materials and textures.
- Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
- A strong portfolio focused on lighting work.
- Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
- Basic scripting understanding.
- English B1+ (speaking).