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HITS

Technical Designer

Hole in the Sleeve
Location
London, England
Experience
Mid
Posted
Sep 23, 2026
Type
Contract · Remote

About the role

Company Information

  • Location: 100% Remote Studio (London area optional).
  • Core Hours: GMT (Applicants in US/Australia must consider time-zone differences).
  • Policy: Jobs are not offered to "AI-Artists".

Technical Animator (3 month Contract)

  • Project: STORROR Parkour Pro (Unreal Engine 5).
  • Pipeline:
    • XSens link + gloves motion capture facility (onboard and on-premises recording).
    • Data HD-processed at 240fps, sampled and exported at 30fps FBX.
    • Custom/proprietary tool used for on-the-fly conversion to in-game ready assets (offline process in editor).
  • Responsibilities:
    • Bridge the gap between XSens static root to full root motion (requires constant tweaking/perfectioning).
    • Synchronise different batched/types of animation data (e.g., matching feet starting positions for idle animations).
    • Work on Unreal Engine Inverse Kinematic (IK) graphs for refinements (hands/foot placement).
    • Add support for facial animation and in-game cinematics.
  • Duration: Approximately 3 months, with the possibility to switch to a permanent position.

Technical Designer (Contract)

  • Project: Storror Parkour Pro (SPP).
  • Reporting to: Lead Gameplay Programmer.
  • Responsibilities:
    • Convert Creative Lead vision into logical architecture for World Artists.
    • Understand game mechanics and translate parkour nuances into functional spots.
    • Create detailed Design Packs, including "line logic" (jump distances, height clearances, landing zones).
    • Build high-fidelity grey-box environments in Unreal Engine.
    • Develop and maintain Visual Reference Packages (context for materials, angles, details).
    • Analyse player telemetry and heat maps to iterate on world geometry.
    • Test and certify "Storror Lines" ensuring technical variables (friction, gravity, collision) align with geometry.
  • Requirements:
    • Proficient in Unreal Engine.
    • Logical thinker focused on systems, loops, triggers, and data sets.
    • Ability to work with athletes to translate physical movement into digital architecture.

Game Tester (Contract)

  • Project: Storror Parkour Pro (SPP).
  • Location: London / Remote.
  • Reporting to: Production.
  • Responsibilities:
    • Execute the Master Script: Own the Progress Tracker, perform smoke tests for daily builds, and conduct release testing.
    • Audit Movement Fidelity: Collaborate with the Technical Animator to flag "jank" in mocap, IK offsets, clipping, and snapping.
    • Break the World: Identify "seams" in the environment, invisible snags, "soft locks," and unintended shortcuts.
    • Triage & Report: Utilize a Red/Amber/Green status system to provide actionable feedback for reproduction.
  • Requirements:
    • Sharp eye for movement (weight, momentum, floatiness vs. heaviness).
    • Technical rigour: Proficient with testing scripts and spreadsheets.
    • Communicator: Ability to explain technical issues to Artists and Programmers.
HITS

Hole in the Sleeve

Games & Interactive
Open roles
2
Founded
2021
Employees
11-50
Location
Remote