About the role
Company Information
- Location: 100% Remote Studio (London area optional).
- Core Hours: GMT (Applicants in US/Australia must consider time-zone differences).
- Policy: Jobs are not offered to "AI-Artists".
Technical Animator (3 month Contract)
- Project: STORROR Parkour Pro (Unreal Engine 5).
- Pipeline:
- XSens link + gloves motion capture facility (onboard and on-premises recording).
- Data HD-processed at 240fps, sampled and exported at 30fps FBX.
- Custom/proprietary tool used for on-the-fly conversion to in-game ready assets (offline process in editor).
- Responsibilities:
- Bridge the gap between XSens static root to full root motion (requires constant tweaking/perfectioning).
- Synchronise different batched/types of animation data (e.g., matching feet starting positions for idle animations).
- Work on Unreal Engine Inverse Kinematic (IK) graphs for refinements (hands/foot placement).
- Add support for facial animation and in-game cinematics.
- Duration: Approximately 3 months, with the possibility to switch to a permanent position.
Technical Designer (Contract)
- Project: Storror Parkour Pro (SPP).
- Reporting to: Lead Gameplay Programmer.
- Responsibilities:
- Convert Creative Lead vision into logical architecture for World Artists.
- Understand game mechanics and translate parkour nuances into functional spots.
- Create detailed Design Packs, including "line logic" (jump distances, height clearances, landing zones).
- Build high-fidelity grey-box environments in Unreal Engine.
- Develop and maintain Visual Reference Packages (context for materials, angles, details).
- Analyse player telemetry and heat maps to iterate on world geometry.
- Test and certify "Storror Lines" ensuring technical variables (friction, gravity, collision) align with geometry.
- Requirements:
- Proficient in Unreal Engine.
- Logical thinker focused on systems, loops, triggers, and data sets.
- Ability to work with athletes to translate physical movement into digital architecture.
Game Tester (Contract)
- Project: Storror Parkour Pro (SPP).
- Location: London / Remote.
- Reporting to: Production.
- Responsibilities:
- Execute the Master Script: Own the Progress Tracker, perform smoke tests for daily builds, and conduct release testing.
- Audit Movement Fidelity: Collaborate with the Technical Animator to flag "jank" in mocap, IK offsets, clipping, and snapping.
- Break the World: Identify "seams" in the environment, invisible snags, "soft locks," and unintended shortcuts.
- Triage & Report: Utilize a Red/Amber/Green status system to provide actionable feedback for reproduction.
- Requirements:
- Sharp eye for movement (weight, momentum, floatiness vs. heaviness).
- Technical rigour: Proficient with testing scripts and spreadsheets.
- Communicator: Ability to explain technical issues to Artists and Programmers.