About the role
Role Overview
As a Technical Artist on this Unannounced Project, you will help define how our visual ambitions become performant, polished, in-engine experiences. You will work closely with artists, designers, engineers, and production to turn concepts, mockups, and visual targets into scalable Unity implementations. This role sits at the intersection of art and engineering: part visual problem solver, part pipeline builder, part hands-on implementer. This is a senior, hands-on role for someone who leads by example, communicates well across crafts, and helps the team make strong technical and artistic decisions.
Responsibilities
- Turn concepts and visual targets into polished, performant in-engine experiences.
- Build and support shaders, materials, VFX, lighting, and visual systems in Unity.
- Improve pipelines, workflows, tooling, and content integration across disciplines.
- Partner with artists, designers, engineers, and production teams to solve visual and technical challenges.
- Help define best practices for scalable, performance-aware content creation.
- Mentor teammates and support knowledge sharing across technical art workflows.
Required Skills and Experience
- Technical art workflows in game development and hands-on Unity development.
- Shaders, rendering workflows, lighting, optimization, and performance-aware content creation.
- Asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini.
- Cross-disciplinary collaboration.
- A proactive mindset and the confidence to take ownership of ambiguous technical art problems.
Bonus Skills
- C# scripting, tooling, or editor extensions in Unity.
- Mobile game development and performance optimization.
- Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines.
- Profiling, import pipelines, validators, automation tools, or version control systems such as Git or Perforce.
- Mentorship experience or experience helping define technical art standards for a team.
Company Profile and Culture
King is a leading interactive entertainment company for the mobile world with more than 20 years of history. Their mission is Making the World Playful, delivering iconic mobile titles including the Candy Crush franchise and Farm Heroes Saga. King is part of Microsoft and operates with teams in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles, and Malta.
The company values curiosity, passion for games, respect, and love for their players. They focus on experimenting, learning, and adapting to shape the industry, emphasizing teamwork and the ability to have an impact on a massive scale. King is committed to creating a diverse and inclusive environment and encourages applications from women and members of under-represented groups.