About the role
Job Overview
- Location: St Albans, United Kingdom
- Role Type: Freelance
- Remote Status: Remote
- Duration: 3-month contract
Role Summary
Magnopus is looking for a Senior Technical Artist with deep Unreal Engine expertise to join the UK team as a freelancer on an ongoing project. Working closely with creative and art teams, the role involves delivering high-quality real-time content in Unreal Engine, focusing on performance optimisation, materials, content pipelines, and technical art workflows. The incumbent will play a key role in achieving required visual quality while ensuring content meets demanding real-time performance targets.
Responsibilities
- Help develop and optimise real-time environments and assets, from initial content through to polished, performant scenes.
- Work directly within Unreal Engine to provide technical support and guidance to the art team, helping troubleshoot and resolve content and performance challenges.
- Profile and optimise 3D content, materials, and environments to meet required real-time performance metrics.
- Create, profile, and optimise materials in Unreal Engine, balancing visual quality with real-time performance requirements.
- Identify opportunities to improve and optimise existing art and content pipelines, helping the wider team work more efficiently and consistently.
- Build and work with Unreal's PCG graphs to support efficient content creation and procedural environment workflows.
Mandatory Qualifications and Experience
- Proven experience as a Senior 3D Technical Artist, with a strong track record working in Unreal Engine.
- Deep understanding of Unreal Engine material creation, profiling, and optimisation.
- Strong knowledge of real-time 3D performance optimisation, including LODs, asset optimisation, draw calls, shader/material performance, and profiling workflows.
- Experience working with PCG graphs and procedural content workflows in Unreal Engine.
- Professional experience delivering real-time content for games, immersive experiences, virtual production, or similar projects.
- A strong artistic eye, with the ability to balance visual quality, composition, and creative intent with technical and performance requirements.
- Strong problem-solving and communication skills, with the ability to work closely with an art team and provide practical technical guidance.
Preferred Qualifications
- Experience optimising large-scale environments or complex real-time scenes.
- Familiarity with standard DCC packages such as Maya, 3ds Max, or Blender.
- Experience with Substance Painter, Substance Designer, or Photoshop.
- Experience with Unreal Engine's Sequencer, cameras, lighting, and environment workflows.
- Experience working with PCG at scale.
About Magnopus
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers, and engineers from the worlds of film, games, and immersive media. The company creates experiences that bring together storytelling, creativity, and technology, including immersive attractions, interactive installations, virtual production, spatial computing, AI-powered experiences, and emerging technologies.
- Workplace Culture: Built around collaboration, curiosity, and respect.
- Team Structure: A multidisciplinary team of artists, designers, engineers, producers, and technologists.
Requirements and Policies
- Right to Work: If selected, candidates must provide proof of the right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006 (e.g., original documents such as a passport or residence permit).
- AI Policy: Artificial intelligence (AI) tools may be used to support parts of the hiring process, such as transcribing interviews and generating summaries. These tools are not used to review applications or analyse resumes; all hiring decisions are made by people.