Back to all jobs
KIN

Technical Artist

King
Location
London, England
Experience
Senior
Posted
26 days ago
Type
Permanent · On-site

About the role

Job Overview

As a Technical Artist on this Unannounced Project, you will help define how our visual ambitions become performant, polished, in-engine experiences. You will work closely with artists, designers, engineers, and production to turn concepts, mockups, and visual targets into scalable Unity implementations. This role sits at the intersection of art and engineering: part visual problem solver, part pipeline builder, part hands-on implementer. We are looking for someone who can raise the quality of the game’s visuals while helping the team move faster. This is a senior, hands-on role for someone who leads by example, communicates well across crafts, and helps the team make strong technical and artistic decisions.


Key Responsibilities

  • Turn concepts and visual targets into polished, performant in-engine experiences.
  • Build and support shaders, materials, VFX, lighting, and visual systems in Unity.
  • Improve pipelines, workflows, tooling, and content integration across disciplines.
  • Partner with artists, designers, engineers, and production teams to solve visual and technical challenges.
  • Help define best practices for scalable, performance-aware content creation.
  • Mentor teammates and support knowledge sharing across technical art workflows.

Mandatory Skills and Experience

  • Technical art workflows in game development and hands-on Unity development.
  • Shaders, rendering workflows, lighting, optimization, and performance-aware content creation.
  • Asset pipelines, tooling, scripting, or workflow automation in Unity or DCC tools such as Blender, Maya, or Houdini.
  • Cross-disciplinary collaboration.
  • A proactive mindset and the confidence to take ownership of ambiguous technical art problems.

Bonus Skills

  • C# scripting, tooling, or editor extensions in Unity.
  • Mobile game development and performance optimization.
  • Procedural workflows, VFX Graph, Shader Graph, rigging, animation systems, or customization pipelines.
  • Profiling, import pipelines, validators, automation tools, or version control systems such as Git or Perforce.
  • Mentorship experience or experience helping define technical art standards for a team.

Company Profile

King is a leading interactive entertainment company for the mobile world, with a history of delivering iconic games such as the Candy Crush franchise, Farm Heroes Saga, Pet Rescue, and Bubble Witch. With a mission of Making the World Playful, the company engages around 200 million monthly active users. King is part of Microsoft and operates with teams in Stockholm, Malmö, London, Barcelona, Berlin, Dublin, San Francisco, New York, Los Angeles, and Malta.

The company culture emphasizes curiosity, passion for games, respect, and a love for players. King focuses on experimenting, learning, and adapting to shape the future of the industry while playing as a team to achieve impact on a massive scale.

KIN

King

Games & Interactive
Open roles
98
Founded
2003
Employees
1001-5000
Location
10 offices