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SS9

Technical Artist

Seismic Squirrel
Location
Issaquah, Washington
Experience
Senior
Posted
Aug 19, 2026
Type
Contract · Remote

About the role

Company Overview

Seismic Squirrel LLC is a team of industry veterans and newcomers focused on narrative-centric RPG videogames set in an alternate history 1930s New York. The company emphasizes storytelling paired with engaging gameplay mechanics.


Role Details

  • Job Title: Senior Unity Technical Artist
  • Employment Type: Contract-to-Hire
  • Pay Rate: $55-70 USD per hour (Depends on skills and experience)
  • Location: USA or Canada (Remote) – Must reside within UTC-4 to UTC-8 timezones
  • Company Size: 24 employees

Working Conditions

  • Remote Collaboration: Requires availability during core hours (9:30 AM – 4:30 PM Pacific).
  • Meetings: Participation in daily scrums, sprint planning, retrospectives, and cross-departmental collaboration is mandatory.
  • Flexibility: Occasional evening calls expected for collaboration with overseas vendors.
  • Conversion Potential: Option to convert to full-time employee based on location, skills, fit, project needs, and timing.
  • Sponsorship: H-1B transfers and sponsorships are not available.

Responsibilities

  • Create and integrate 2D artwork (layers, transparency, parallax effects).
  • Create and integrate 3D models (vehicles, environment objects, props, textures).
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Manage cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements for frame rates and load times.
  • Provide visual solutions for challenging art requirements and prototype new visual concepts.
  • Collaborate with art and narrative teams to ensure consistency with visual design and themes.
  • Troubleshoot art-related technical issues.
  • Mentor artists on technical art skills and educate the development team on technical art concerns.
  • Communicate progress and blockers to help set realistic project timelines and expectations.
  • Participate in internal game testing and provide artistic feedback.
  • Create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, budgets, and timeframes.

Mandatory Qualifications

  • 8+ years of professional technical art experience in videogame development.
  • Experienced through the full development lifecycle: concept, design, prototyping, programming, content creation, testing, optimization, launch, and support.
  • Deep understanding of perspective and lighting.
  • Ability to work within an established artistic style.
  • Familiarity with technical artistry best practices, design patterns, and unit testing.
  • Strong understanding of Unity, its render pipelines, and art integration.
  • Resourceful problem-solving skills.
  • Self-disciplined, motivated, and organized with the ability to work fast or with high precision as needed.
  • Courteous and patient with an ability to work with diverse personality types and disciplines.
  • Adaptable to changing project needs.
  • Proficiency in remote collaboration tools.
  • Strong written, visual, and verbal English communication and presentation skills.
  • Understanding of source control and project branching strategies.
  • Proficiency in professional art tools (Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate for the videogame industry with a desire to learn new tools and grow.

Bonus Points

  • Strong 3D modeling and texturing skills.
  • Ability to create full orthographic views for 3D modelers.
  • Experience using ZBrush.
  • Skilled in scripting for tool enhancement and automation (Python, Lua).
  • Understanding of UI design.
  • Location in Seattle, Los Angeles, or Edmonton.
SS9

Seismic Squirrel

Games & Interactive
Open roles
3
Founded
2017
Employees
11-50
Location
Issaquah, Washington, United States