About the role
iLogos Game Studios provides solutions for mobile game developers. Established in 2006, the company has completed 400+ projects and is a partner for companies including EA, Sony, Disney, Rovio, and Ubisoft. The team emphasizes freedom of action and avoids bureaucracy and micromanagement. The company is currently seeking a Technical Artist for a mobile multiplayer shooter featuring a Battle Royale mode for iOS and Android.
Role Overview
The Technical Artist will focus on performance optimization, rendering, shaders, and asset efficiency to ensure stable performance and high visual quality across a wide range of mobile devices. The role involves bridging art and technology, improving content pipelines, troubleshooting performance bottlenecks, and supporting the team with technical and programming tasks.
Key Duties
- Identify and resolve performance bottlenecks in assets, shaders, and rendering.
- Optimize textures, models, animations, VFX, and other art assets for mobile devices.
- Profile CPU/GPU performance and implement optimization solutions.
- Develop tools and scripts to support efficient art pipelines.
- Collaborate with artists and developers on performance best practices.
- Provide technical guidance to the art team and maintain optimization guidelines.
- Assist the development team with UI/UX-related programming tasks.
Requirements
- +5 years of experience in the gaming industry.
- Proven experience as a Technical Artist, preferably in the gaming industry, with a strong portfolio demonstrating performance optimization skills.
- Proficiency in Unity game engine.
- Experience with profiling tools like PIX, RenderDoc, or similar.
- Experience with C# and C++ programming.
- Experience with shader programming languages such as HLSL and GLSL.
- Experience with Shader Graph in Unity.
- Excellent analytical and problem-solving skills, with the ability to troubleshoot and resolve complex performance issues.
- Strong communication and teamwork skills, with the ability to work effectively with cross-functional teams.
- Experience optimizing games for a wide range of Android and iOS devices.
Nice to Have
- Previous experience working on mobile shooters, multiplayer games, or Battle Royale projects.
- Understanding of performance considerations specific to real-time multiplayer games.
- Experience with GPU/CPU optimization, draw calls, batching, overdraw, memory usage, and mobile rendering constraints.
- Experience optimizing VFX, shaders, animations, and 3D assets for mobile platforms.
Working Conditions and Benefits
- Values: Mastery, Maturity, Trust & Care, and Positive Mindset.
- Environment: Atmosphere of trust and care that feels like a family.
- Work location: Work remotely from anywhere in the world.
- Flexibility: Flexible working hours.
- Employment type: Part-time.