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D3T

Technical Artist

d3t
Location
Daresbury, England
Experience
Senior
Posted
22 days ago
Type
Contract · Remote

About the role

Company Overview

d3t is a studio within the Keywords Studios Group, specializing in co-development services for AAA game projects. Current and past projects include EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel’s Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. Partners include Playground Games, EA, and Archetype Entertainment.


Role Overview

Senior Technical Artist role based in Daresbury (Cheshire) or Newcastle (Tyne & Wear). This is a 12-month fixed-term contract with the possibility of extension. Working pattern is hybrid, requiring 3 days per week in the studio (Wednesday, Thursday, and one additional day of choice).

Responsibilities

  • Establish and maintain project art pipelines from inception through the project life-cycle.
  • Support art and animation teams and assist in resolving technical issues.
  • Create and integrate in-house toolsets and develop materials/shaders.
  • Ensure artwork meets memory and frame rate restrictions via performance profiling.
  • Collaborate with artists, providing feedback to improve in-game asset performance while maintaining visual fidelity.
  • Take ownership of specific game features when required.
  • Ensure adherence to guidelines regarding naming conventions, texture layering structures, etc.
  • Stay updated with industry advancements and share knowledge with the art team.
  • Expand the library of tutorials, documents, and technical guides to improve pipeline efficiency.
  • Proactively identify and resolve technical issues.
  • Adhere to schedules and provide prompt feedback regarding project concerns.
  • Update Jira, manage team deliverables, and communicate progress.
  • Advise Technical Art Leadership on resourcing concerns and production risks.
  • Mentor and encourage other members of the Technical Art Team.
  • Demonstrate autonomy, responsibility for work quality, and contribute fresh ideas.
  • Motivate Tech Artists and promote a culture of collaborative innovation.

Requirements

Essential Skills

  • Experience with technical challenges and constraints of real-time game art.
  • Understanding of modern rendering, shading, and lighting techniques.
  • Performance and quality focused.
  • Excellent working knowledge/proficiency in Maya and/or 3DS Max.
  • In-depth knowledge of Python.
  • Excellent communication and organizational skills; experience working in a multidisciplinary art team.
  • Evidence of being an enthusiastic leader or role model in an intermediate art role.
  • Ability to create materials/shaders and understanding of PBR workflows.
  • Understanding of technical limitations of current console hardware.
  • Practical and methodical approach to problem-solving.
  • Dependability, commitment, and a hunger to learn.
  • Flexible, calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Strong knowledge of modern game engines (Unreal Engine or Unity).
  • Excellent knowledge of game development practices and terminology.

Desirable Skills

  • Knowledge of other scripting languages.
  • Knowledge of the Maya API and programming in C++ or C#.
  • Understanding of tools such as Photoshop, Substance, and Houdini.
  • Minimum 4 years of game development experience.
  • At least three published titles.
  • At least two full project cycles in an Intermediate Art position.

Benefits and Perks

  • 22 days holiday plus 3 Festive Studio Closure days and Bank Holidays.
  • Company Pension Scheme.
  • Flexible Working Hours.
  • Private Medical Insurance (BUPA).
  • Anti-crunch ethos in a supportive working environment.
  • Free Parking.
  • Company socials, monthly lunches, and annual d3t events.
  • Breakout areas with games, BBQ area, and snacks.

Recruitment Process

  • First interviews held by video call.
  • Second interviews held on-site.
  • Candidates who do not meet every requirement are encouraged to apply.
D3T

d3t

Games & Interactive
Open roles
8
Founded
2011
Employees
201-500
Location
3 offices