About the role
Company Overview
Pine Creek Games is a small indie studio with a team of around 9 members. The company is fully remote with no office, striving to maintain a friendly, safe, and inclusive work environment.
Role Summary
Pine Creek Games is seeking a Tech Artist or Art Programmer to assist with shader implementation, performance optimization, particles, lighting, colour grading, shadows, and additional post-processing.
Responsibilities
- Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom) into Unity.
- Develop and debug shaders and materials in collaboration with artists and engineers.
- Create particle and visual effects.
- Set up and troubleshoot character rigs, skinning, and animation pipelines.
- Establish and enforce technical art standards, naming conventions, LODs, texture budgets, and poly counts.
- Profile and optimize art assets for performance (draw calls, memory, shader complexity).
- Collaborate closely with engineers on engine-side rendering features and with artists on workflow pain points.
- Document pipelines and tools.
Required Experience
- Professional experience working in at least one other game company, preferably a small indie studio.
- Unity development.
- C# and HLSL (high-level shading language).
- Shader Graph.
- ToonBoom or other 2D animation software.
- Switch and Mobile port optimization.
Compensation and Benefits
- Salary: 40,000 DKK per month.
- Work Environment: Fully remote.
- Location Requirement: Must be within CEST time zone +/- 2 hours.
- Workplace Culture: Positive, friendly, safe, and inclusive.
Practical Information
- Contract Type: Freelance/Consultant.
- Contract Duration: 4-5 months.
- Start Date: As soon as possible.
- Application Process: Applications are accepted on a rolling basis via Breezy. Applicants must be located within the CEST time zone +/- 2 hours. Contact via LinkedIn or other platforms for application purposes is discouraged.