About the role
Company Overview
Pine Creek Games is a small indie studio with a team of approximately 9 members. The company is fully remote with no physical office and strives to maintain a friendly, safe, and inclusive work environment.
Position Overview
- Role: Tech Artist or Art Programmer
- Location: Remote (Within CEST time zone +/- 2 hours)
- Contract Type: Freelance/Consultant
- Duration: 4-5 month contract
- Compensation: 40,000 DKK per month
- Start Date: As soon as possible
- Application Status: Rolling applications until a candidate is found. Applications accepted only through the company portal.
Responsibilities
- Build and maintain art pipelines and tools that move assets efficiently from DCC applications (Photoshop, ToonBoom) into Unity.
- Develop and debug shaders and materials in collaboration with artists and engineers.
- Create particle and visual effects.
- Set up and troubleshoot character rigs, skinning, and animation pipelines.
- Establish and enforce technical art standards, naming conventions, LODs, texture budgets, and poly counts.
- Profile and optimize art assets for performance, including draw calls, memory, and shader complexity.
- Collaborate with engineers on engine-side rendering features and with artists on workflow pain points.
- Document pipelines and tools.
- Assist with shader implementation, performance issue anticipation, lighting, colour grading, shadows, and post-processing.
Requirements
- Experience working in at least one other game company (preferably a small indie studio).
- Technical Proficiency:
- Unity development.
- C# and HLSL (High Level Shading Language).
- Shader Graph.
- ToonBoom or other 2D animation software.
- Switch and Mobile port optimization.
- Working Conditions:
- Must be located within the CEST time zone +/- 2 hours to attend daily sync meetings.
Application Instructions
- Applications are accepted only through the official Breezy portal.
- Do not contact the company via LinkedIn or other platforms.