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GGW

Technical Artist, Characters

GSC Game World
Location
Kyiv, Kyiv city
Experience
Senior
Posted
17 days ago
Type
Permanent · On-site

About the role

Responsibilities

  • Document and maintain limits, guidelines and best practices along with the Art and Creature teams.
  • Own the character pipeline from DCC to UE5, including asset validation.
  • Build and maintain character customization with Mutable.
  • Integrate MetaHuman characters for production, including grooms and LODs.
  • Set and enforce character budgets, profile performance, and optimize characters.
  • Own character materials: skin, hair, eyes and cloth.
  • Build tools when necessary to support artists and outsourcing, or communicate requirements to the Central Tech Art Pipeline team.

Candidate Requirements

  • 3+ years of experience as a Technical Artist with a character focus.
  • Strong UE5 experience with characters: skeletal meshes, LODs, materials.
  • Production experience with MetaHuman.
  • Experience with Mutable or another modular customization system.
  • Performance profiling and optimization in Unreal.
  • Experience with tools and DCCs.

Personal Qualities

  • Ownership.
  • Ability to identify pipeline problems quickly.
  • Values collaboration over personal brilliance.
  • Good communicator and easy to work with.

Bonus Skills

  • C++ (UE5).
  • Houdini.
  • Chaos Cloth and groom tools.

Work Format

  • Office (Prague)
  • Office (Kyiv)
  • Remote (Across Europe/Ukraine)
GGW

GSC Game World

Games & Interactive
Open roles
10
Founded
1995
Employees
201-500
Location
3 offices